#include "ac_dummy.h" #include "m_name_table.h" static void Dummy_Actor_ct(ACTOR* actor, GAME* game); static void Dummy_Actor_dt(ACTOR* actor, GAME* game); static void Dummy_Actor_draw(ACTOR* actor, GAME* game); static void Dummy_Actor_move(ACTOR* actor, GAME* game); ACTOR_PROFILE Dummy_Profile = { mAc_PROFILE_DUMMY, ACTOR_PART_CONTROL, ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED, EMPTY_NO, ACTOR_OBJ_BANK_KEEP, sizeof(DUMMY_ACTOR), Dummy_Actor_ct, Dummy_Actor_dt, Dummy_Actor_move, Dummy_Actor_draw, NULL }; static void Dummy_Actor_ct(ACTOR* actor, GAME* game){ } static void Dummy_Actor_dt(ACTOR* actor, GAME* game){ } static void Dummy_Actor_draw(ACTOR* actor, GAME* game){ } static void Dummy_Actor_move(ACTOR* actor, GAME* game){ }