#include "ef_effect_control.h" static void eReset_Hole_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eReset_Hole_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eReset_Hole_mv(eEC_Effect_c* effect, GAME* game); static void eReset_Hole_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_reset_hole = { // clang-format off &eReset_Hole_init, &eReset_Hole_ct, &eReset_Hole_mv, &eReset_Hole_dw, 24, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eReset_Hole_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eReset_Hole_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eReset_Hole_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eReset_Hole_dw(eEC_Effect_c* effect, GAME* game) { // TODO }