#include "ac_fallS.h" #include "m_name_table.h" #include "evw_anime.h" #include "m_common_data.h" #include "m_lib.h" #include "audio.h" #include "sys_math3d.h" #include "sys_matrix.h" #include "m_rcp.h" extern Gfx obj_fallS_model[]; extern Gfx obj_fallS_rainbowT_model[]; extern EVW_ANIME_DATA obj_fallS_evw_anime; static void aFLS_actor_move(ACTOR* actor, GAME* game); static void aFLS_actor_draw(ACTOR* actor, GAME* game); ACTOR_PROFILE FallS_Profile = { mAc_PROFILE_FALLS, ACTOR_PART_ITEM, ACTOR_STATE_TA_SET, WATERFALL_SOUTH, ACTOR_OBJ_BANK_KEEP, sizeof(FALLS_ACTOR), NONE_ACTOR_PROC, NONE_ACTOR_PROC, aFLS_actor_move, aFLS_actor_draw, NULL, }; #include "../src/actor/ac_fallS_move.c_inc" #include "../src/actor/ac_fallS_draw.c_inc"