#include "ef_effect_control.h" static void eAS2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eAS2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eAS2_mv(eEC_Effect_c* effect, GAME* game); static void eAS2_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_ase2 = { // clang-format off &eAS2_init, &eAS2_ct, &eAS2_mv, &eAS2_dw, eEC_IMMEDIATE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eAS2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eAS2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eAS2_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eAS2_dw(eEC_Effect_c* effect, GAME* game) { // TODO }