#include "m_common_data.h" #include "libultra/libultra.h" extern void common_data_reinit(){ u8 state; state = Common_Get(pad_connected); bzero(&common_data, sizeof(common_data)); Common_Set(transition.wipe_type, -1); Common_Set(game_started,1); Common_Set(last_scene_no, -1); Common_Set(demo_profiles[0], mAc_PROFILE_NUM); /* cleared state */ Common_Set(demo_profiles[1], mAc_PROFILE_NUM); /* cleared state */ Common_Set(pad_connected, state); mFRm_ClearSaveCheckData(Save_GetPointer(save_check)); } extern void common_data_init(){ common_data_reinit(); } extern void common_data_clear(){ clip_clear(); }