#include "m_game_dlftbls.h" #include "types.h" #include "first_game.h" #include "m_select.h" #include "m_play.h" #include "second_game.h" #include "m_trademark.h" #include "player_select.h" #include "save_menu.h" #include "famicom_emu.h" #include "m_prenmi.h" #define DLFTBL_MAKE(name, class) \ { NULL, 0, 0, NULL, NULL, NULL, name##_init, name##_cleanup, NULL, NULL, NULL, sizeof(GAME_##class) } #define DLFTBL_NULL() \ { NULL, 0, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0 } DLFTBL_GAME game_dlftbls[] = { DLFTBL_MAKE(first_game, FIRST), DLFTBL_MAKE(select, SELECT), DLFTBL_MAKE(play, PLAY), DLFTBL_MAKE(second_game, SECOND), DLFTBL_NULL(), /* removed & unused _GAME entry */ DLFTBL_MAKE(trademark, TRADEMARK), DLFTBL_MAKE(player_select, PLAYER_SELECT), DLFTBL_MAKE(save_menu, SAVE_MENU), DLFTBL_MAKE(famicom_emu, FAMICOM_EMU), DLFTBL_MAKE(prenmi, PRENMI) };