Animal Crossing [![Build Status]][actions] ![DOL Progress] ![REL Progress] [![Discord Badge]][discord] ============= [Build Status]: https://github.com/Prakxo/ac-decomp/actions/workflows/build.yml/badge.svg [actions]: https://github.com/Prakxo/ac-decomp/actions/workflows/build.yml [DOL Progress]: https://decomp.dev/ACReTeam/ac-decomp.svg?mode=shield&measure=code&category=dol&label=DOL [REL Progress]: https://decomp.dev/ACReTeam/ac-decomp.svg?mode=shield&measure=code&category=modules&label=REL [Discord Badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF [discord]: https://discord.gg/hKx3FJJgrV A work-in-progress decompilation of Animal Crossing. This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required. Supported versions: - `GAFE01_00`: Rev 0 (USA) A decompilation of the original N64 version of the game is being worked on [here](https://github.com/zeldaret/af). Dependencies ============ Windows -------- On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required. When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds. - Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`. - Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K). - Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`. - Quick install via pip: `pip install ninja` macOS ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages): ```sh brew install ninja ``` - Install [wine-crossover](https://github.com/Gcenx/homebrew-wine): ```sh brew install --cask --no-quarantine gcenx/wine/wine-crossover ``` After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using: ```sh sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app' ``` Linux ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages). - For non-x86(_64) platforms: Install wine from your package manager. - For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. Building ======== - Clone the repository: ```sh git clone --recursive https://github.com/Prakxo/ac-decomp.git ``` - Update and Initialize submodules: ```sh git submodule update --init --recursive ``` - Copy your game's disc image to `orig/GAFE01_00`. - Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ - Configure: ```sh python configure.py ``` To use a version other than `GAFE01_00` (USA), specify it with `--version`. - Build: ```sh ninja ``` Diffing ======= Once the initial build succeeds, an `objdiff.json` should exist in the project root. Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically. Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`. ![](assets/objdiff.png) Credits ======= - jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing. - encounter and NWPlayer123 for [dtk-template](https://github.com/encounter/dtk-template) and setting up the current build system.