#ifndef AC_NPC_P_SEL2_H #define AC_NPC_P_SEL2_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct npc_p_sel2_s NPC_P_SEL2_ACTOR; typedef void (*aNPS2_TALK_PROC)(NPC_P_SEL2_ACTOR*, GAME_PLAY*); struct npc_p_sel2_s { NPC_ACTOR npc_class; int talk_idx; aNPS2_TALK_PROC talk_proc; int talk_end_flag; int player_sum; int player_no; int card_file_idx; int base_message; int base_message2; int card_player_num; int card_player_idx; int card_player_next_choice_idx; int passport_slot; u8 start_flag; }; extern ACTOR_PROFILE Npc_P_Sel2_Profile; #ifdef __cplusplus } #endif #endif