#ifndef M_EVENT_MAP_NPC_H #define M_EVENT_MAP_NPC_H #include "types.h" #include "m_actor.h" #include "m_npc.h" #include "ac_set_npc_manager.h" #ifdef __cplusplus extern "C" { #endif enum { mEvMN_TYPE_FIREWORKS_SHOW, mEvMN_TYPE_CHERRY_BLOSSOM_FESTIVAL, mEvMN_TYPE_SPORTS_FAIR_FOOT_RACE, mEvMN_TYPE_SPORTS_FAIR_AEROBICS, mEvMN_TYPE_SPORTS_FAIR_BALL_TOSS, mEvMN_TYPE_SPORTS_FAIR_TUG_OF_WAR, mEvMN_TYPE_HALLOWEEN, mEvMN_TYPE_NEW_YEARS_DAY, mEvMN_TYPE_FISHING_TOURNEY_1, mEvMN_TYPE_FISHING_TOURNEY_2, mEvMN_TYPE_MORNING_AEROBICS, mEvMN_TYPE_HARVEST_MOON_FESTIVAL, mEvMN_TYPE_HARVEST_FESTIVAL, mEvMN_TYPE_NEW_YEARS_EVE_COUNTDOWN, mEvMN_TYPE_KAMAKURA, mEvMN_TYPE_GROUNDHOG_DAY, mEvMN_TYPE_METEOR_SHOWER, mEvMN_TYPE_NUM }; extern int mEvMN_GetMapIdx(int event_type); extern int mEvMN_GetEventTypeMap(void); extern u32 mEvMN_GetEventBlockKind(int map_type); extern int mEvMN_GetJointNpcMax(int map_type); extern int mEvMN_GetEventSetUtInBlockMapIdx(int* block_ux, int* block_uz, int map_type, int idx); extern int mEvMN_GetEventSetUtInBlock(mActor_name_t* actor_name, int* block_ux, int* block_uz, int event_type, int idx); extern void mEvMN_GetNpcJointEv(aSNMgr_event_save_c* event_data, int event_type); extern void mEvMN_SetNpcJointEv(aSNMgr_event_save_c* event_data, int event_type); extern void mEvMN_GetEventNpcName(mActor_name_t* npc_name, int event_type, int animal_idx, int idx); extern int mEvNM_CheckJointEvent(mActor_name_t npc_name); extern int mEvMN_GetJointEventRandomNpc(mActor_name_t* npc_name_p); extern int mEvMN_CheckLapPlayer(int block_ux, int block_uz); #ifdef __cplusplus } #endif #endif