#include "m_event.h" #include "ev_cherry_manager.h" void eChryMgr_move(ACTOR* actor, GAME* game); void eChryMgr_draw(ACTOR* actor, GAME* game); void eChryMgr_ct(ACTOR* actor, GAME* game); void eChryMgr_dt(ACTOR* actor, GAME* game); ACTOR_PROFILE Ev_Cherry_Manager_Profile = { mAc_PROFILE_EV_CHERRY_MANAGER, ACTOR_PART_CONTROL, ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES, EMPTY_NO, ACTOR_OBJ_BANK_KEEP, sizeof(CHERRY_MANAGER_EVENT_ACTOR), &eChryMgr_ct, &eChryMgr_dt, &eChryMgr_move, &eChryMgr_draw, NULL, }; void eChryMgr_move(ACTOR* actor, GAME* game) { } void eChryMgr_draw(ACTOR* actor, GAME* game) { } void eChryMgr_ct(ACTOR* actor, GAME* game) { } void eChryMgr_dt(ACTOR* actor, GAME* game) { mEv_clear_status(mEv_EVENT_CHERRY_BLOSSOM_FESTIVAL, mEv_STATUS_ACTIVE); }