#include "m_scene_ftr.h" #include "m_scene.h" #include "m_play.h" /* @unused ? mScn_Dma2Bank(...) */ static void mScn_KeepMyRoomBankNew(Object_Exchange_c* exchange, s16 bank_id, size_t size) { Object_Bank_c* bank = exchange->banks + exchange->bank_idx; bank->bank_id = bank_id; bank->dma_start = exchange->next_bank_ram_address; bank->ram_start = exchange->next_bank_ram_address; bank->size = size; if (exchange->bank_idx < (mSc_OBJECT_BANK_NUM - 1)) { exchange->next_bank_ram_address = (char*)ALIGN_NEXT((u32)exchange->next_bank_ram_address + size, 16); exchange->bank_idx++; } } extern void mScn_ObtainCarpetBank(GAME_PLAY* play) { Object_Exchange_c* exchange = &play->object_exchange; int i; for (i = 0; i < 2; i++) { mScn_KeepMyRoomBankNew(exchange, 18, 0x2020); // carpet tex + pal } for (i = 0; i < 2; i++) { mScn_KeepMyRoomBankNew(exchange, 19, 0x1020); // wall tex + pal } } /* @unused extern ? mScn_ObtainFurnitureBank(...) */ extern void mScn_ObtainMyRoomBank(GAME_PLAY* play) { mScn_ObtainCarpetBank(play); }