#ifndef PLAYERCALL_H #define PLAYERCALL_H #include "types.h" #include "jaudio_NES/audiostruct.h" #ifdef __cplusplus extern "C" { #endif typedef s32 (*PlayerCallBack)(void*); typedef struct PLAYER_CALL_ { PlayerCallBack callback; // _00 void* arg; // _04 u32 DSP_mode; // _08 } PLAYER_CALL; extern void ResetPlayerCallback(); extern s32 Jac_RegisterDspPlayerCallback(PlayerCallBack callback, void* arg); extern s32 Jac_RegisterPlayerCallback(PlayerCallBack callback, void* arg); #ifdef __cplusplus } #endif /* C++ linkage, should these go in a different header file? */ extern void PlayerCallback(); extern void DspPlayerCallback(); #endif