#include "ef_effect_control.h" #include "m_common_data.h" #include "m_rcp.h" #include "sys_matrix.h" static void eDoyon_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eDoyon_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eDoyon_mv(eEC_Effect_c* effect, GAME* game); static void eDoyon_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_doyon = { // clang-format off &eDoyon_init, &eDoyon_ct, &eDoyon_mv, &eDoyon_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eDoyon_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { eEC_CLIP->make_effect_proc(eEC_EFFECT_DOYON, pos, NULL, game, &angle, item_name, prio, arg0, arg1); } static void eDoyon_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { s16 rng = qrand(); s16 rng_angle = (s16)((f32)rng * 0.75f); effect->position.x += 10.0f * sin_s(rng_angle); effect->position.y += 10.0f * cos_s(rng_angle); effect->velocity.x += sin_s(rng_angle) * 0.5f; effect->velocity.y += cos_s(rng_angle) * 0.5f; effect->offset.z = 20.0f; effect->scale = ZeroVec; effect->scale.z = 0.1f; effect->timer = 60; sAdo_OngenTrgStart(NA_SE_DOYON, &effect->position); } static void eDoyon_mv(eEC_Effect_c* effect, GAME* game) { f32 progress = eEC_CLIP->calc_adjust_proc(effect->timer, 0, 60, 0.0f, 5.0f); xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity); xyz_t_add(&effect->position, &effect->velocity, &effect->position); effect->effect_specific[0] += DEG2SHORT_ANGLE2(5.625f); effect->effect_specific[1] += DEG2SHORT_ANGLE2(5.625f); effect->velocity.x *= sqrtf(0.95f); effect->velocity.y *= sqrtf(0.95f); if (effect->timer > 50) { f32 scale = (60 - effect->timer) * 0.00065f; effect->scale.x = scale * (1.0f + 0.2f * cos_s(effect->effect_specific[0])); effect->scale.y = scale * (1.0f + 0.2f * sin_s(effect->effect_specific[0])); } else { effect->scale.x = (1.0f + 0.2f * cos_s(effect->effect_specific[0])) * 0.0065f; effect->scale.y = (1.0f + 0.2f * sin_s(effect->effect_specific[0])) * 0.0065f; } effect->offset.x = progress * cos_s(effect->effect_specific[1]); effect->offset.y = progress * sin_s(effect->effect_specific[1]); } extern Gfx ef_doyon01_00_modelT[]; static void eDoyon_dw(eEC_Effect_c* effect, GAME* game) { u8 a = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 8, 0.0f, 220.0f); OPEN_DISP(game->graph); eEC_CLIP->auto_matrix_xlu_offset_proc(game, &effect->position, &effect->scale, &effect->offset); gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 40, 30, 40, a); gDPSetEnvColor(NEXT_POLY_XLU_DISP, 100, 100, 255, 255); gSPDisplayList(NEXT_POLY_XLU_DISP, ef_doyon01_00_modelT); CLOSE_DISP(game->graph); }