#include "audio.h" #include "jaudio_NES/game64.h" #include "jaudio_NES/melody.h" #include "jaudio_NES/rhythm.h" #include "jaudio_NES/radio.h" #include "dolphin/os/OSRtc.h" #include "m_common_data.h" #include "m_camera2.h" #include "sys_math.h" #include "jaudio_NES/kappa.h" #include "jaudio_NES/staff.h" int S_ongenpos_refuse_fg; static void sAdo_Calc_MicPosition_common(f32* fcalc, u16* scalc, xyz_t* pos) { f32 diff; xyz_t posd; xyz_t* camera_pos; s16 val; camera_pos = Camera2_getMicPos_p((GAME_PLAY*)gamePT); posd.x = pos->x - camera_pos->x; posd.z = pos->y - camera_pos->y; posd.y = pos->z - camera_pos->z; val = atans_table(posd.y, posd.x); if (fcalc != NULL) { *fcalc = sqrtf((posd.x * posd.x) + (posd.z * posd.z) + (posd.y * posd.y)); } if (scalc != NULL) { *scalc = val; } } extern void sAdo_Calc_MicPosition_forTrig(f32* fcalc, u16* scalc, xyz_t* pos) { sAdo_Calc_MicPosition_common(fcalc, scalc, pos); } extern void sAdo_Calc_MicPosition_forLevel(f32* fcalc, u16* scalc, xyz_t* pos) { sAdo_Calc_MicPosition_common(fcalc, scalc, pos); } extern void sAdo_GameFrame() { Na_GameFrame(); } extern void sAdo_BgmStart(u8 id) { Na_BgmStart(id); } extern void sAdo_BgmStop(u16 id) { Na_BgmStop(id); } extern void sAdo_SysTrgStart(u16 id) { Na_SysTrgStart(id); } extern void sAdo_PlyWalkSe(int walk, xyz_t* pos) { f32 fcalc; u16 scalc; sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos); Na_PlyWalkSe(walk, scalc, fcalc); } extern void sAdo_PlyWalkSeRoom(int walk, xyz_t* pos) { f32 fcalc; u16 scalc; sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos); Na_PlyWalkSeRoom(walk, scalc, fcalc); } extern void sAdo_NpcWalkSe(int walk, xyz_t* pos) { f32 fcalc; u16 scalc; sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos); Na_NpcWalkSe(walk, scalc, fcalc); } extern void sAdo_NpcWalkSeRoom(int walk, xyz_t* pos) { f32 fcalc; u16 scalc; sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos); Na_NpcWalkSeRoom(walk, scalc, fcalc); } extern void sAdo_PlayerStatusLevel(f32 speed, int p) { Na_PlayerStatusLevel(speed, p); } extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode) { Na_VoiceSe(num, num2, num3, character_idx, scale, mode); } extern void sAdo_Inst(u16 num, u8* p) { Na_Inst(num, p); } extern void sAdo_MessageStatus(u8 status) { Na_MessageStatus(status); } extern void sAdo_MessageSpeed(u8 speed) { Na_MessageSpeed(speed); } extern u8 sAdo_MessageSpeedGet() { return Na_MessageSpeedGet(); } extern void sAdo_SysLevStart(u8 id) { Na_SysLevStart(id); } extern void sAdo_SysLevStop(u8 id) { Na_SysLevStop(id); } extern void sAdo_OngenPos(u32 p1, u8 p2, xyz_t* pos) { u16 scalc; f32 fcalc; if (S_ongenpos_refuse_fg == 0) { sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos); Na_OngenPos(p1, p2, scalc, fcalc); } } extern void sAdo_OngenTrgStart(u16 id, xyz_t* pos) { u16 scalc; f32 fcalc; sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos); Na_OngenTrgStart(id, scalc, fcalc); } extern void sAdo_SetOutMode(u8 mode) { if (OSGetSoundMode() == 0) { Na_SetOutMode(1); } else if (mode == 1) { Na_SetOutMode(0); } else { Na_SetOutMode(mode); } } extern void sAdo_SetVoiceMode(u8 mode) { Na_SetVoiceMode(mode); } extern void sAdo_FloorTrgStart(u16 id, xyz_t* pos) { u16 scalc; f32 fcalc; sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos); Na_FloorTrgStart(id, scalc, fcalc); } extern void sAdo_RhythmStart(u32 p, s8 type, s8 wait) { Na_RhythmStart(p, type, wait); } extern void sAdo_RhythmStop(u32 p) { Na_RhythmStop(p); } extern void sAdo_RhythmAllStop() { Na_RhythmAllStop(); } extern void sAdo_FurnitureInst(int track_id, s8 cb, s32 cl, xyz_t* pos) { u16 scalc; f32 fcalc; sAdo_Calc_MicPosition_common(&fcalc, &scalc, pos); Na_FurnitureInst(track_id, cb, cl, scalc, fcalc); } extern void sAdo_Pause(u8 mode) { Na_Pause(mode); } extern f32 sAdo_GetRhythmAnimCounter(u32 p) { return Na_GetRhythmAnimCounter(p); } extern s8 sAdo_GetRhythmDelay(u32 p) { return Na_GetRhythmDelay(p); } extern void sAdo_GetRhythmInfo(TempoBeat_c* rhythm) { Na_GetRhythmInfo(rhythm); } extern void sAdo_SetRhythmInfo(TempoBeat_c* rhythm) { Na_SetRhythmInfo(rhythm); } extern int sAdo_InstCountGet() { return Na_InstCountGet(); } extern void sAdo_RhythmPos(u32 p, u8 haniwa_id, xyz_t* pos) { u16 scalc; f32 fcalc; sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos); Na_RhythmPos(p, haniwa_id, scalc, fcalc); } extern void sAdo_SpecChange(int spec) { Na_SpecChange(spec); } extern void sAdo_MDPlayerPos(xyz_t* pos, u16 s1, u16 s2, int p) { u16 scalc; f32 fcalc; sAdo_Calc_MicPosition_common(&fcalc, &scalc, pos); Na_MDPlayerPos(scalc, s1, s2, p, fcalc); } extern void sAdo_BGMVolume(f32 volume, u16 vol_move_ctr) { Na_BGMVolume(volume, vol_move_ctr); } extern void sAdo_BgmCrossfadeStart(u8 b) { Na_BgmCrossfadeStart(b); } extern void sAdo_SubGameStart() { Na_SubGameStart(); } extern void sAdo_SubGameEnd() { Na_SubGameEnd(); } extern int sAdo_SubGameOK() { return Na_SubGameOK(); } extern void sAdo_Tenki(u8 mode) { Na_Tenki(mode); } extern void sAdos_KishaStatusTrg(u8 state) { Na_KishaStatusTrg(state); } extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2) { Na_KishaStatusLevel(speed, ongenNum1, angle1, distance1, ongenNum2, angle2, distance2); } extern void sAdos_GetRadioCounter(void* p) { Na_GetRadioCounter(p); } extern void sAdos_GetKappaCounter(void* p) { Na_GetKappaCounter(p); } extern void sAdos_GetStaffRollInfo(void* p) { Na_GetStaffRollInfo(p); } extern void sAdos_TTKK_ARM(u8 mode) { Na_TTKK_ARM(mode); } extern void sAdo_OngenTrgStartSpeed(f32 speed, u16 s1, xyz_t* pos) { f32 fcalc; u16 scalc; sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos); Na_OngenTrgStartSpeed(s1, scalc, fcalc, speed); } extern void sAdo_TrgSeEcho(u8 b) { Na_TrgSeEcho(b); } extern void sAdo_LevSeEcho(u8 b) { Na_LevSeEcho(b); } extern u8 sAdo_BgmFadeoutCheck() { Na_BgmFadeoutCheck(); } extern u8 sAdo_SeFadeoutCheck() { Na_SeFadeoutCheck(); } extern void sAdo_RoomType(u8 type) { Na_RoomType(type); } extern void sAdo_Museum(u8 type) { Na_Museum(type); } extern void sAdo_SoftReset() { Na_SoftReset(); } u16 sAdo_Get_WalkLabel(int type) { u16 ret; switch (type) { case 0: case 1: case 2: if (Common_Get(time.season) != 3) { ret = 0x4201; } else { ret = 0x4206; } break; case 4: case 5: case 6: ret = 0x4202; break; case 7: ret = 0x4203; break; case 23: ret = 0x4204; break; case 9: ret = 0x4205; break; case 22: ret = 0x4208; break; case 11: ret = 0x4209; break; default: ret = 0x4202; break; } return ret; } int sAdo_Get_KokeruLabel(int type) { u16 label = sAdo_Get_WalkLabel(type); int ret; switch (label) { case 0x4201: ret = 0xe; break; case 0x4206: ret = 0x13; break; case 0x4202: ret = 0xf; break; case 0x4203: ret = 0x10; break; case 0x4204: ret = 0x11; break; case 0x4205: ret = 0x12; break; case 0x4208: ret = 0x156; break; case 0x4209: ret = 0x157; break; default: ret = 15; break; } return ret; } extern void sAdo_SceneMode(u8 mode) { Na_SceneMode(mode); } extern u8 sAdo_RoomIncectPos(u32 f, u16 u, xyz_t* pos) { u16 scalc; f32 fcalc; sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos); return Na_RoomIncectPos(f, u, scalc, fcalc); } extern void sAdo_FurnitureInstPos(u32 f, xyz_t* pos) { u16 scalc; f32 fcalc; sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos); Na_FurnitureInstPos(f, scalc, fcalc); } extern void sAdo_Set_ongenpos_refuse_fg(int state) { S_ongenpos_refuse_fg = state; } extern int sAdo_GameframeEnd_Check() { return S_ongenpos_refuse_fg; } extern int sAdo_GetSoundFrameCounter() { return Na_GetSoundFrameCounter(); } extern int sAdo_CheckOnPlussBridge(xyz_t* pos, u32 atr) { f32 x; f32 z; if ((Common_Get(pluss_bridge_pos) != NULL) && (atr == 0x17)) { x = pos->x - Common_Get(pluss_bridge_pos->x); z = pos->z - Common_Get(pluss_bridge_pos->z); if ((x * x) + (z * z) < 3969.0f) { return 1; } } return 0; } extern void sAdo_RegistPlussBridge(xyz_t* pos) { Common_Set(pluss_bridge_pos, pos); } extern void sAdo_DeletePlussBridge() { Common_Set(pluss_bridge_pos, NULL); } extern void sAdo_kazagurumaLevel(f32 level) { Na_kazagurumaLevel(level); }