#include "ef_effect_control.h" static void eKL_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eKL_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eKL_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eKL_dw(eEC_Effect_c* effect, GAME* game) { // TODO } eEC_PROFILE_c iam_ef_killer = { // clang-format off &eKL_init, &eKL_ct, &eKL_mv, &eKL_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_IGNORE_DEATH_DIST, // clang-format on };