#include "ef_effect_control.h" static void ePun_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void ePun_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void ePun_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void ePun_dw(eEC_Effect_c* effect, GAME* game) { // TODO } eEC_PROFILE_c iam_ef_pun = { // clang-format off &ePun_init, &ePun_ct, &ePun_mv, &ePun_dw, eEC_IMMEDIATE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on };