#ifndef M_COMMON_DATA_H #define M_COMMON_DATA_H #include "types.h" #include "m_actor_type.h" #include "m_land_h.h" #include "lb_rtc.h" #include "m_flashrom.h" #include "m_home_h.h" #include "m_private.h" #include "m_npc.h" #include "m_field_make.h" #include "m_notice.h" #include "m_shop.h" #include "m_kabu_manager.h" #include "m_post_office.h" #include "m_police_box.h" #include "m_snowman.h" #include "m_config.h" #include "m_island.h" #ifdef __cplusplus extern "C" { #endif typedef struct time_s { u32 season; u32 term_idx; s16 bgitem_profile; s16 bgitem_bank; int now_sec; lbRTC_time_c rtc_time; s16 rad_min; /* clock hand radial position for mins */ s16 rad_hour; /* clock hand radial position for hours */ u8 time_signal; u8 under_sec; u8 disp; u8 rtc_crashed; int rtc_enabled; int add_sec; int add_idx; } Time_c; typedef struct Save_s { /* 0x000000 */ mFRm_chk_t save_check; /* save information */ /* 0x000014 */ int scene_no; /* current 'scene' id */ /* 0x000018 */ u8 now_npc_max; /* current number of villagers living in town (see mNpc_(Add/Sub)NowNpcMax) */ /* 0x000019 */ u8 remove_animal_idx; /* index of the villager which is scheduled to leave town, 0xFF when none selected */ /* 0x00001A */ u16 copy_protect; /* 'unique' value between [1, 65520] used for copy protection (see mCD_get_land_copyProtect) */ /* 0x00001C */ u8 pad_1C[4]; /* 0x000020 */ Private_c private[PLAYER_NUM]; /* player data */ /* 0x009120 */ mLd_land_info_c land_info; /* town name & id */ /* 0x00912C */ mNtc_board_post_c noticeboard[mNtc_BOARD_POST_COUNT]; /* noticeboard posts */ /* 0x009CE4 */ u8 pad_9CE4[4]; /* 0x009CE8 */ mHm_hs_c homes[PLAYER_NUM]; /* player house data */ /* 0x0137A8 */ mFM_fg_c fg[FG_BLOCK_Z_NUM][FG_BLOCK_X_NUM]; /* fg items (fg = foreground?) */ /* 0x0173A8 */ mFM_combination_c combi_table[BLOCK_Z_NUM][BLOCK_X_NUM]; /* acre 'combination' data */ /* 0x017438 */ Animal_c animals[ANIMAL_NUM_MAX]; /* villagers in town */ /* 0x020330 */ AnmPersonalID_c last_removed_animal_id; /* ID of last villager who left town */ /* 0x020340 */ Shop_c shop; /* Nook's shop */ /* 0x020480 */ Kabu_price_c kabu_price_schedule; /* Stalk Market info */ /* 0x020498 */ u8 _tmp3[0x1F0]; /* saved events go here, but have a lot of structs in a union so holding off */ /* 0x020688 */ mActor_name_t fruit; /* town fruit type */ /* 0x02068A */ u8 house_arrangement; /* 2 bits for each player for the # of house they own */ /* 0x02068B */ u8 num_statues; /* number of statues built for players who have paid off their debts */ /* 0x02068C */ lbRTC_time_c all_grow_renew_time; /* renewal time for fg items handled by mAgrw_RenewalFgItem_ovl */ /* 0x020694 */ PostOffice_c post_office; /* post office data */ /* 0x020ED0 */ PoliceBox_c police_box; /* police station lost & found */ /* 0x020EF8 */ mSN_snowman_save_c snowmen; /* saved snowmen data */ /* 0x020F08 */ u64 melody; /* town tune, each nibble is a note (16 notes) */ /* 0x020F10 */ Config_c config; /* saved config for sound mode, voice mode, and vibration */ /* 0x020F14 */ lbRTC_ymd_t renew_time; /* next renew date */ /* 0x020F18 */ u8 station_type; /* train station type */ /* 0x020F19 */ u8 weather; /* upper nibble is intensity, lower nibble is type */ /* 0x020F1A */ u8 save_exist; /* unsure, set in mCD_SaveHome_bg_set_data (1) & mCD_SaveHome_bg (bss) */ /* 0x020F1B */ u8 npc_force_go_home; /* when set to 1, forces the 'm_go_home' code to activate */ /* 0x020F1C */ u16 deposit[FG_BLOCK_X_NUM * FG_BLOCK_Z_NUM][UT_Z_NUM]; /* flags for which items are buried around town */ /* 0x0212DC */ lbRTC_time_c last_grow_time; /* last time that a new villager moved into town */ /* 0x0212E4 */ u8 _tmp4[0xAA]; /* 0x02138E */ u8 saved_rom_debug; /* flag to set save to 'debug rom' mode */ /* 0x02138F */ u8 _tmp5[0x11]; /* 0x0213A0 */ u8 keep_house_size[PLAYER_NUM]; /* saved flags for house sizes */ /* 0x0213A4 */ u8 _tmp6[0x1184]; /* 0x022528 */ OSTime time_delta; /* time delta against GC RTC */ /* 0x022530 */ u8 _tmp7[0x10]; /* 0x022540 */ Island_c island; /* island data */ /* 0x023E40 */ u8 _tmp8[0x320]; /* 0x024160 */ Anmret_c return_animal; /* information about villager which moved back in to your town after moving to someone else's town */ /* 0x02416C */ u8 _tmp9[0x1E94]; } Save_t; typedef union save_u { Save_t save; u8 raw[0x26000]; /* Temp to force length */ } Save; /* sizeof(common_data_t) == 0x2DC00 */ typedef struct common_data_s { /* 0x000000 */ Save save; /* 0x026000 */ u8 game_started; /* 0x026001 */ u8 field_type; /* 0x026002 */ u8 field_draw_type; /* 0x026003 */ u8 player_no; /* 0x026004 */ int last_scene_no; /* 0x026008 */ int player_data_mode; /* 0x02600C */ u8 _clip[0x104]; /* Temporary, clip is a struct with size 0x104 */ /* 0x026110 */ Time_c time; /* 0x02613C */ Private_c* now_private; /* 0x026140 */ mHm_hs_c* now_home; /* 0x026144 */ u8 tmp0[0x23E8]; /* 0x02852C */ s16 money_power; /* 0x02852E */ s16 goods_power; /* 0x028530 */ u8 tmp1[0x5680]; /* 0x02DBB0 */ s16 can_look_goki_count; /* 0x02DBB2 */ u8 tmp2[0x4E]; } common_data_t; extern common_data_t common_data; #define Common_Get(name) (common_data.name) #define Common_GetPointer(name) (&common_data.name) #define Common_Set(name, value) (common_data.name = (value)) #define Save_Get(name) (Common_Get(save.save.name)) #define Save_GetPointer(name) (Common_GetPointer(save.save.name)) #define Save_Set(name, value) (Common_Set(save.save.name, value)) #ifdef __cplusplus } #endif #endif