#ifndef _JAUDIO_DRIVERINTERFACE_H #define _JAUDIO_DRIVERINTERFACE_H #include "types.h" #include "jaudio_NES/audiostruct.h" /////////// JAUDIO DRIVER INTERFACE DEFINITIONS /////////// // Global functions (all C++, so no extern C wrap). void Channel_SetMixerLevel(f32); jcs_* Get_GlobalHandle(); int List_CountChannel(jc_**); int List_CutChannel(jc_*); jc_* List_GetChannel(jc_**); void List_AddChannelTail(jc_**, jc_*); void List_AddChannel(jc_**, jc_*); int FixAllocChannel(jcs_*, u32); int FixReleaseChannel(jc_*); int FixReleaseChannelAll(jcs_*); int FixMoveChannelAll(jcs_*, jcs_*); void InitJcs(jcs_*); void Channel_Init(jc_*); void InitGlobalChannel(); void UpdateJcToDSP(jc_*); void UpdateEffecterParam(jc_*); void DoEffectOsc(jc_*, u8, f32); BOOL StopLogicalChannel(jc_*); BOOL CheckLogicalChannel(jc_*); BOOL PlayLogicalChannel(jc_*); BOOL ResetInitialVolume(jc_*); BOOL Add_WaitDSPChannel(jc_*); BOOL Del_WaitDSPChannel(jc_*); void __Entry_WaitChannel(u8); void EntryCheck_WaitDSPChannel(); BOOL ForceStopLogicalChannel(jc_*); /////////////////////////////////////////////////////////// #endif