#ifndef AUDIO_H #define AUDIO_H #include "types.h" #include "audio_defs.h" #include "m_lib.h" #ifdef __cplusplus extern "C" { #endif /* sizeof(TempoBeat_c) == 2 */ typedef struct audio_tempo_beat_s { /* 0x00 */ u8 tempo; /* 0x01 */ s8 beat; } TempoBeat_c; enum { VOICE_STATUS_NORMAL, VOICE_STATUS_ANGRY, VOICE_STATUS_SAD, VOICE_STATUS_FUN, VOICE_STATUS_SLEEPY, VOICE_STATUS_GLOOMY, VOICE_STATUS_NUM }; extern void sAdo_Calc_MicPosition_forTrig(f32* fcalc, u16* scalc, xyz_t* pos); extern void sAdo_Calc_MicPosition_forLevel(f32* fcalc, u16* scalc, xyz_t* pos); extern void sAdo_GameFrame(); extern void sAdo_BgmStart(u8 id); extern void sAdo_BgmStop(u16 id); extern void sAdo_SysTrgStart(u16 id); extern void sAdo_PlyWalkSe(int walk, xyz_t* pos); extern void sAdo_PlyWalkSeRoom(int walk, xyz_t* pos); extern void sAdo_NpcWalkSe(int walk, xyz_t* pos); extern void sAdo_NpcWalkSeRoom(int walk, xyz_t* pos); extern void sAdo_PlayerStatusLevel(f32 speed, int p); /* Not sure about the last param name */ extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode); extern void sAdo_Inst(u16 num, u8* p); extern void sAdo_MessageStatus(u8 status); extern void sAdo_MessageSpeed(u8 speed); extern u8 sAdo_MessageSpeedGet(); extern void sAdo_SysLevStop(u8 id); extern void sAdo_SysLevStart(u8 id); extern void sAdo_OngenPos(u32 p1, u8 p2, xyz_t* pos); extern void sAdo_OngenTrgStart(u16 id, xyz_t* pos); extern void sAdo_SetOutMode(u8 mode); extern void sAdo_SetVoiceMode(u8 mode); extern void sAdo_FloorTrgStart(u16 id, xyz_t* pos); extern void sAdo_RhythmStart(void* p, u8 b1, u8 b2); extern void sAdo_RhythmStop(void* p); extern void sAdo_RhythmAllStop(); extern void sAdo_FurnitureInst(int track_id, s8 cb, s32 cl, xyz_t* pos); extern void sAdo_Pause(u8 mode); extern f32 sAdo_GetRhythmAnimCounter(void* p); extern f32 sAdo_GetRhythmDelay(void* p); extern f32 sAdo_GetRhythmInfo(void* p); extern void sAdo_SetRhythmInfo(f32 p); extern int sAdo_InstCountGet(); extern void sAdo_RhythmPos(void* p, int unk, xyz_t* pos); extern void sAdo_SpecChange(int spec); extern void sAdo_MDPlayerPos(xyz_t* pos, u16 s1, u16 s2, int p); extern void sAdo_BGMVolume(f32 f, u16 volume); extern void sAdo_BgmCrossfadeStart(u8 b); extern void sAdo_SubGameStart(); extern void sAdo_SubGameEnd(); extern int sAdo_SubGameOK(); extern void sAdo_Tenki(u8 mode); extern void sAdos_KishaStatusTrg(u8 state); extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2); extern void sAdos_GetRadioCounter(void* p); extern void sAdos_GetKappaCounter(void* p); extern void sAdos_GetStaffRollInfo(void* p); extern void sAdos_TTKK_ARM(u8 mode); extern void sAdo_OngenTrgStartSpeed(f32 speed, u16 s1, xyz_t* pos); extern void sAdo_TrgSeEcho(u8 b); extern void sAdo_LevSeEcho(u8 b); extern u8 sAdo_BgmFadeoutCheck(); extern u8 sAdo_SeFadeoutCheck(); extern void sAdo_RoomType(u8 type); extern void sAdo_Museum(u8 type); extern void sAdo_SoftReset(); extern u16 sAdo_Get_WalkLabel(int type); extern int sAdo_Get_KokeruLabel(int type); extern void sAdo_SceneMode(u8 mode); extern void sAdo_RoomIncectPos(int f, u16 u, xyz_t* pos); extern void sAdo_FurnitureInstPos(int f, xyz_t* pos); extern void sAdo_Set_ongenpos_refuse_fg(int state); extern int sAdo_GameframeEnd_Check(); extern int sAdo_GetSoundFrameCounter(); extern int sAdo_CheckOnPlussBridge(xyz_t* pos, u32 atr); extern void sAdo_RegistPlussBridge(xyz_t* pos); extern void sAdo_DeletePlussBridge(); extern void sAdo_kazagurumaLevel(f32 level); #ifdef __cplusplus } #endif #endif