#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" #include "ac_npc.h" #include "ef_effect_control.h" u8 cKF_ckcb_r_npc_1_hate_f2_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 }; s16 cKF_kn_npc_1_hate_f2_tbl[] = { 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 5, 2, 2, 5, 3, 2, 2, 2, 2, 2, 2, 2, 3, 5, 2, 3, 2, 2, 2, 2, 3, 5, 3, 2, 2, 2 }; s16 cKF_c_npc_1_hate_f2_tbl[] = { 0, 0, 900, 0, 0, 1800, 0, 0, 1800, 0, 900, 0, 0, 0, -900, 0, 0, 900, 0, -900, 0, 0, 0, 0, 0, 0, -900 }; s16 cKF_ds_npc_1_hate_f2_tbl[] = { 1, 0, 0, 31, 0, 0, 1, 950, 0, 31, 950, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 16, 10, 0, 31, 0, 0, 1, 80, 0, 31, 80, 0, 1, -181, 0, 31, -181, 0, 1, -143, 0, 16, -133, 0, 31, -143, 0, 1, -35, 0, 31, -35, 0, 1, 0, 0, 31, 0, 0, 1, 314, 0, 31, 314, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, -159, 0, 31, -159, 0, 1, 0, 0, 31, 0, 0, 1, 206, 0, 31, 206, 0, 1, -345, 0, 16, -335, 0, 31, -345, 0, 1, -155, 0, 31, -155, 0, 1, 0, 0, 31, 0, 0, 1, 618, 0, 31, 618, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, -268, 0, 31, -268, 0, 1, -44, 0, 31, -44, 0, 1, 75, 0, 31, 75, 0, 1, -50, 0, 15, -25, 0, 31, -50, 0, 1, -30, 0, 31, -30, 0, 1, 0, 0, 31, 0, 0, 1, 25, -429, 9, -25, 0, 16, 25, 430, 24, 75, 0, 31, 25, -441, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 80, 197, 8, 100, 0, 16, 80, -150, 24, 60, 0, 31, 80, 192, 1, -50, 0, 16, -58, 0, 31, -50, 0, 1, -120, 0, 31, -120, 0, 1, -700, 0, 31, -700, 0, 1, -450, 0, 31, -450, 0, 1, 0, 0, 31, 0, 0, 1, -50, 0, 31, -50, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 50, 0, 17, 0, 0, 31, 50, 0, 1, 300, 189, 9, 325, 0, 17, 300, -185, 24, 275, 0, 31, 300, 190, 1, 0, 0, 31, 0, 0, 1, -57, 0, 16, -100, 0, 31, -57, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 20, 0, 15, 10, 0, 31, 20, 0, 1, -50, -151, 8, -65, 0, 16, -50, 112, 24, -35, 0, 31, -50, -146, 1, 110, 0, 16, 115, 0, 31, 110, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0 }; aNPC_Animation_c cKF_ba_r_npc_1_hate_f2 = { { cKF_ckcb_r_npc_1_hate_f2_tbl, cKF_ds_npc_1_hate_f2_tbl, cKF_kn_npc_1_hate_f2_tbl, cKF_c_npc_1_hate_f2_tbl, -1, 31 }, 1.0f, 31.0f, cKF_FRAMECONTROL_REPEAT, 0.0f, NULL, aNPC_EYE_TEX0, 0, NULL, aNPC_MOUTH_TEX2, 3, -1, -1, NULL, NULL, };