#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" #include "ac_npc.h" #include "ef_effect_control.h" u8 cKF_ckcb_r_npc_1_hate_i2_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 }; s16 cKF_kn_npc_1_hate_i2_tbl[] = { 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 5, 2, 2, 5, 3, 2, 5, 2, 2, 2, 2, 2, 5, 2, 2, 2, 2, 2, 2, 2, 3, 5, 3, 2, 2, 2 }; s16 cKF_c_npc_1_hate_i2_tbl[] = { 0, 0, 900, 0, 0, 1800, 0, 0, 1800, 0, 900, 0, 0, 0, -900, 0, 0, 900, 0, -900, 0, 0, 0, 0, 0, 0, -900 }; s16 cKF_ds_npc_1_hate_i2_tbl[] = { 1, 0, 0, 31, 0, 0, 1, 950, 0, 31, 950, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 16, 10, 0, 31, 0, 0, 1, 80, 0, 31, 80, 0, 1, -175, 0, 31, -175, 0, 1, -100, 0, 16, -90, 0, 31, -100, 0, 1, -45, 0, 31, -45, 0, 1, 0, 0, 31, 0, 0, 1, 190, 0, 31, 190, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, -90, 0, 31, -90, 0, 1, 0, 0, 31, 0, 0, 1, 211, 0, 16, 211, 0, 31, 211, 0, 1, -344, 0, 16, -334, 0, 31, -344, 0, 1, -156, 0, 16, -156, 0, 31, -156, 0, 1, 0, 0, 31, 0, 0, 1, 618, 0, 31, 618, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, -270, 0, 31, -270, 0, 1, -51, 0, 31, -51, 0, 1, 75, 0, 31, 75, 0, 1, -50, 0, 15, -25, 0, 31, -50, 0, 1, -30, 0, 31, -30, 0, 1, 0, 0, 31, 0, 0, 1, 25, -428, 9, -25, 0, 16, 25, 430, 24, 75, 0, 31, 25, -443, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 80, 196, 8, 100, 0, 16, 80, -149, 24, 60, 0, 31, 80, 191, 1, -50, 0, 16, -55, 0, 31, -50, 0, 1, 0, 0, 31, 0, 0, 1, -280, 50, 8, -275, 0, 16, -280, -38, 24, -285, 0, 31, -280, 51, 1, -500, 0, 31, -500, 0, 1, 0, 0, 31, 0, 0, 1, -600, 0, 31, -600, 0, 1, 0, 0, 31, 0, 0, 1, -3, 0, 31, -3, 0, 1, -280, 50, 8, -275, 0, 16, -280, -38, 24, -285, 0, 31, -280, 51, 1, 503, 0, 31, 503, 0, 1, 0, 0, 31, 0, 0, 1, -600, 0, 31, -600, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 20, 0, 15, 10, 0, 31, 20, 0, 1, -50, -150, 8, -65, 0, 16, -50, 109, 24, -35, 0, 31, -50, -149, 1, 110, 0, 16, 115, 0, 31, 110, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0, 1, 0, 0, 31, 0, 0 }; aNPC_Animation_c cKF_ba_r_npc_1_hate_i2 = { { cKF_ckcb_r_npc_1_hate_i2_tbl, cKF_ds_npc_1_hate_i2_tbl, cKF_kn_npc_1_hate_i2_tbl, cKF_c_npc_1_hate_i2_tbl, -1, 31 }, 1.0f, 31.0f, cKF_FRAMECONTROL_REPEAT, 0.0f, NULL, aNPC_EYE_TEX0, 0, NULL, aNPC_MOUTH_TEX2, 3, -1, -1, NULL, NULL, };