#include "ef_effect_control.h" #include "m_common_data.h" #include "m_rcp.h" #include "sys_matrix.h" #include "m_debug.h" extern u8 ef_mogura01_01_tex[]; extern u8 ef_mogura01_02_tex[]; extern u8 ef_mogura01_03_tex[]; extern u8 ef_mogura01_04_tex[]; extern u8 ef_anahori02_01_tex[]; extern u8 ef_anahori02_02_tex[]; extern u8 ef_anahori02_03_tex[]; extern u8 ef_anahori02_04_tex[]; extern u8 ef_anahori03_01_tex[]; extern u8 ef_anahori03_02_tex[]; extern u8 ef_anahori03_03_tex[]; extern u8 ef_anahori03_04_tex[]; static u8* eDig_Mud_tex_tbl[] = { ef_anahori02_01_tex, ef_anahori02_02_tex, ef_anahori02_03_tex, ef_anahori02_04_tex, }; static u8* eDig_Mud_Sand_tex_tbl[] = { ef_anahori03_01_tex, ef_anahori03_02_tex, ef_anahori03_03_tex, ef_anahori03_04_tex, }; static u8* eDig_Mud_Mogura_tex_tbl[] = { ef_mogura01_02_tex, ef_mogura01_03_tex, ef_mogura01_01_tex, ef_mogura01_04_tex, }; static void eDig_Mud_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eDig_Mud_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eDig_Mud_mv(eEC_Effect_c* effect, GAME* game); static void eDig_Mud_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_dig_mud = { // clang-format off &eDig_Mud_init, &eDig_Mud_ct, &eDig_Mud_mv, &eDig_Mud_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eDig_Mud_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { eEC_CLIP->make_effect_proc(eEC_EFFECT_DIG_MUD, pos, NULL, game, &angle, item_name, prio, arg0, arg1); } static void eDig_Mud_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { s16* angle_p = (s16*)ct_arg; s16 angle_y = *angle_p; s16 angle_x = (s16)(int)((-60.0f + RANDOM2_F(20.0f)) * 182.04445f); f32 cos_x = cos_s(angle_x); f32 speed = -3.5f + RANDOM2_F(4.5f) * 0.5f; if ((effect->arg1 & 0x8000)) { effect->effect_specific[1] = 1; effect->arg1 &= ~0x8000; } else { effect->effect_specific[1] = 0; } if ((effect->arg1 & 0x4000)) { effect->scale.x = effect->scale.y = effect->scale.z = (0.5f + GETREG(TAKREG, 15) * 0.01f) * 0.01f; effect->effect_specific[2] = 1; effect->arg1 &= ~0x4000; } else { effect->scale.x = effect->scale.y = effect->scale.z = 0.01f; effect->effect_specific[2] = 0; } if (effect->arg1 == 0 || effect->arg1 == 3) { effect->effect_specific[0] = 32; } else if (effect->arg1 == 1 || effect->arg1 == 4) { effect->effect_specific[0] = 30; } else { effect->effect_specific[0] = 28; } if (effect->arg1 < 3) { angle_y += (int)((30.0f + RANDOM2_F(20.0f)) * 182.04445f); effect->velocity.x = (speed * cos_x) * sin_s(angle_y); effect->velocity.y = speed * sin_s(angle_x); effect->velocity.z = (speed * cos_x) * cos_s(angle_y); } else if (effect->arg1 < 6) { angle_y += (s16)(int)((120.0f * effect->arg1) * 182.04445f); effect->velocity.x = 0.4f * sin_s(angle_y); effect->velocity.y = 1.75f + fqrand(); effect->velocity.z = 0.4f * cos_s(angle_y); } else if (effect->arg1 != 8) { effect->velocity.x = sin_s(angle_y); effect->velocity.y = 2.0f + fqrand(); effect->velocity.z = cos_s(angle_y); } else { effect->velocity.x = 0.0f; effect->velocity.y = 2.0f + fqrand(); effect->velocity.z = 0.0f; } effect->acceleration.y = -0.175f; effect->timer = effect->effect_specific[0]; } static void eDig_Mud_mv(eEC_Effect_c* effect, GAME* game) { xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity); xyz_t_add(&effect->position, &effect->velocity, &effect->position); if (effect->timer < 18) { if (effect->effect_specific[2] != 1) { eEC_CLIP->calc_adjust_proc(effect->timer, 0, 18, 0.012f, 0.010f); } else { eEC_CLIP->calc_adjust_proc(effect->timer, 0, 18, 0.006f, 0.005f); } } } extern Gfx ef_anahori02_00_modelT[]; extern Gfx ef_anahori03_00_modelT[]; extern Gfx ef_mogura01_00_modelT[]; static void eDig_Mud_dw(eEC_Effect_c* effect, GAME* game) { int tex_idx; if (effect->timer > 18) { tex_idx = 0; } else if (effect->timer > 14) { tex_idx = 1; } else if (effect->timer > 10) { tex_idx = 2; } else { tex_idx = 3; } OPEN_DISP(game->graph); eEC_CLIP->auto_matrix_xlu_proc(game, &effect->position, &effect->scale); if (effect->effect_specific[1] == 1) { gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eDig_Mud_Mogura_tex_tbl[tex_idx]); gSPDisplayList(NEXT_POLY_XLU_DISP, ef_mogura01_00_modelT); } else if (effect->arg0 == mCoBG_ATTRIBUTE_SAND || effect->arg0 == mCoBG_ATTRIBUTE_WAVE) { gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eDig_Mud_Sand_tex_tbl[tex_idx]); gSPDisplayList(NEXT_POLY_XLU_DISP, ef_anahori03_00_modelT); } else { gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, eDig_Mud_tex_tbl[tex_idx]); gSPDisplayList(NEXT_POLY_XLU_DISP, ef_anahori02_00_modelT); } CLOSE_DISP(game->graph); }