#include "ef_effect_control.h" static void eBreak_Axe_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eBreak_Axe_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eBreak_Axe_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eBreak_Axe_dw(eEC_Effect_c* effect, GAME* game) { // TODO } eEC_PROFILE_c iam_ef_break_axe = { // clang-format off &eBreak_Axe_init, &eBreak_Axe_ct, &eBreak_Axe_mv, &eBreak_Axe_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on };