#include "ef_effect_control.h" static void eFlash_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eFlash_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eFlash_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eFlash_dw(eEC_Effect_c* effect, GAME* game) { // TODO } eEC_PROFILE_c iam_ef_flash = { // clang-format off &eFlash_init, &eFlash_ct, &eFlash_mv, &eFlash_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_IGNORE_DEATH_DIST, // clang-format on };