#include "ef_effect_control.h" static void eHanabiSwitch_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eHanabiSwitch_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eHanabiSwitch_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eHanabiSwitch_dw(eEC_Effect_c* effect, GAME* game) { // TODO } eEC_PROFILE_c iam_ef_hanabi_switch = { // clang-format off &eHanabiSwitch_init, &eHanabiSwitch_ct, &eHanabiSwitch_mv, &eHanabiSwitch_dw, eEC_IMMEDIATE_DEATH, eEC_NO_CHILD_ID, eEC_IGNORE_DEATH_DIST, // clang-format on };