#include "ef_effect_control.h" static void eKZ_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eKZ_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eKZ_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eKZ_dw(eEC_Effect_c* effect, GAME* game) { // TODO } eEC_PROFILE_c iam_ef_kaze = { // clang-format off &eKZ_init, &eKZ_ct, &eKZ_mv, &eKZ_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on };