#include "m_collision_bg.h" #include "m_field_info.h" #include "m_name_table.h" #include "m_actor.h" static xyz_t mCoBG_unit_offset[mCoBG_DIRECT_NUM] = { { 0.0f, 0.0f, -mFI_UNIT_BASE_SIZE_F }, { -mFI_UNIT_BASE_SIZE_F, 0.0f, 0.0f }, { 0.0f, 0.0f, mFI_UNIT_BASE_SIZE_F }, { mFI_UNIT_BASE_SIZE_F, 0.0f, 0.0f }, { -mFI_UNIT_BASE_SIZE_F, 0.0f, -mFI_UNIT_BASE_SIZE_F }, { -mFI_UNIT_BASE_SIZE_F, 0.0f, mFI_UNIT_BASE_SIZE_F }, { mFI_UNIT_BASE_SIZE_F, 0.0f, mFI_UNIT_BASE_SIZE_F }, { mFI_UNIT_BASE_SIZE_F, 0.0f, -mFI_UNIT_BASE_SIZE_F } }; static void mCoBG_PlussDirectOffset(xyz_t* ofs_wpos, xyz_t wpos, int direct) { if (ofs_wpos != NULL && direct >= 0 && direct < mCoBG_DIRECT_NUM) { ofs_wpos->x = wpos.x + mCoBG_unit_offset[direct].x; ofs_wpos->y = wpos.y + mCoBG_unit_offset[direct].y; ofs_wpos->z = wpos.z + mCoBG_unit_offset[direct].z; } } static void mCoBG_SetXyz_t(xyz_t* pos, f32 x, f32 y, f32 z) { pos->x = x; pos->y = y; pos->z = z; } static void mCoBG_SetXZ(xz_t* xz, f32 x, f32 z) { xz->x = x; xz->z = z; } static void mCoBG_Wpos2Upos(xyz_t* upos, xyz_t wpos, int ut_x, int ut_z) { upos->x = wpos.x - (ut_x * mFI_UT_WORLDSIZE_X_F); upos->z = wpos.z - (ut_z * mFI_UT_WORLDSIZE_Z_F); upos->x -= mFI_UT_WORLDSIZE_HALF_X_F; upos->z -= mFI_UT_WORLDSIZE_HALF_Z_F; } static void mCoBG_Unit2UnitInfo_OutOfUnitPos(mCoBG_UnitInfo_c* unit_info, int ut_x, int ut_z) { mActor_name_t* item_p; unit_info->ut_x = ut_x; unit_info->ut_z = ut_z; unit_info->collision = mFI_UtNum2UtCol(ut_x, ut_z); unit_info->base_height = mFI_UtNum2BaseHeight(ut_x, ut_z); unit_info->leftUp_offset = unit_info->collision->data.top_left * 10.0f + unit_info->base_height; unit_info->leftDown_offset = unit_info->collision->data.bot_left * 10.0f + unit_info->base_height; unit_info->rightUp_offset = unit_info->collision->data.top_right * 10.0f + unit_info->base_height; unit_info->rightDown_offset = unit_info->collision->data.bot_right * 10.0f + unit_info->base_height; unit_info->shape = unit_info->collision->data.shape; unit_info->attribute = unit_info->collision->data.unit_attribute; item_p = mFI_UtNum2UtFG(ut_x, ut_z); if (item_p != NULL) { unit_info->item = *item_p; } else { unit_info->item = EMPTY_NO; } } static void mCoBG_Wpos2UnitInfo(mCoBG_UnitInfo_c* unit_info, xyz_t wpos) { xyz_t upos = { 0.0f, 0.0f, 0.0f }; int ut_x; int ut_z; mFI_Wpos2UtNum(&ut_x, &ut_z, wpos); mCoBG_Unit2UnitInfo_OutOfUnitPos(unit_info, ut_x, ut_z); mCoBG_Wpos2Upos(&upos, wpos, ut_x, ut_z); unit_info->pos_x = upos.x; unit_info->pos_z = upos.z; } /* Area unit triangle 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 Bias towards the top and left triangles. Top: 440 Left: 419 Bottom: 361 Right: 380 NOTE: The top of the triangle is denoted as the "bottom" by the devs as it is in the -Z direction. */ /* This function works on a "unit position" which is [-20.0f, 20.0f) in XZ */ static void mCoBG_GetUnitArea(mCoBG_UnitInfo_c* unit_info, s16* unit_area) { f32 x = unit_info->pos_x; f32 z = unit_info->pos_z; // Determine the triangle based on the x and z coordinates if (x < z) { if (z > -x) { unit_area[0] = mCoBG_AREA_S; } else { unit_area[0] = mCoBG_AREA_W; } } else if (z > -x) { unit_area[0] = mCoBG_AREA_E; } else { // z <= x && z <= -x unit_area[0] = mCoBG_AREA_N; } } static void mCoBG_GetGroundAngleFromVtx3(s_xyz* ground_angle, xyz_t* v0, xyz_t* v1, xyz_t* v2, s16 unit_area) { if (ground_angle != NULL) { xyz_t avg; f32 a0; f32 a1; ground_angle->y = 0; avg.x = 0.5f * (v1->x + v2->x); avg.y = 0.5f * (v1->y + v2->y); avg.z = 0.5f * (v1->z + v2->z); switch (unit_area) { case mCoBG_AREA_N: { a0 = v0->z - avg.z; a1 = v0->y - avg.y; ground_angle->x = atans_table(a0, -a1); a0 = v1->x - v2->x; a1 = v1->y - v2->y; ground_angle->z = atans_table(a0, a1); break; } case mCoBG_AREA_S: { a0 = avg.z - v0->z; a1 = -(avg.y - v0->y); ground_angle->x = atans_table(a0, a1); a0 = v2->x - v1->x; a1 = v2->y - v1->y; ground_angle->z = atans_table(a0, a1); break; } case mCoBG_AREA_W: { a0 = v2->z - v1->z; a1 = v2->y - v1->y; ground_angle->x = atans_table(a0, -a1); a0 = v0->x - avg.x; a1 = v0->y - avg.y; ground_angle->z = atans_table(a0, a1); break; } case mCoBG_AREA_E: { a0 = v1->z - v2->z; a1 = -(v1->y - v2->y); ground_angle->x = atans_table(a0, a1); a0 = avg.x - v0->x; a1 = avg.y - v0->y; ground_angle->z = atans_table(a0, a1); break; } } } } static void mCoBG_GetArea3Point(s16 area, xyz_t* v0, xyz_t* v1, xyz_t* v2, mCoBG_Collision_u* col) { switch (area) { case mCoBG_AREA_N: { v0->y = col->data.center * 10.0f; v1->x = mFI_UT_WORLDSIZE_HALF_X_F; v1->y = col->data.bot_right * 10.0f; v1->z = -mFI_UT_WORLDSIZE_HALF_Z_F; v2->x = -mFI_UT_WORLDSIZE_HALF_X_F; v2->y = col->data.top_left * 10.0f; /* BUG? Shouldn't this be bot_left (top = +Z, bot = -Z) of the triangle */ v2->z = -mFI_UT_WORLDSIZE_HALF_Z_F; break; } case mCoBG_AREA_W: { v0->y = col->data.center * 10.0f; v1->x = -mFI_UT_WORLDSIZE_HALF_X_F; v1->y = col->data.top_left * 10.0f; v1->z = -mFI_UT_WORLDSIZE_HALF_Z_F; v2->x = -mFI_UT_WORLDSIZE_HALF_X_F; v2->y = col->data.bot_left * 10.0f; v2->z = mFI_UT_WORLDSIZE_HALF_Z_F; break; } case mCoBG_AREA_S: { v0->y = col->data.center * 10.0f; v1->x = -mFI_UT_WORLDSIZE_HALF_X_F; v1->y = col->data.bot_left * 10.0f; /* BUG? Shouldn't this be top_left (top = +Z, bot = -Z) of the triangle */ v1->z = mFI_UT_WORLDSIZE_HALF_Z_F; v2->x = mFI_UT_WORLDSIZE_HALF_X_F; v2->y = col->data.top_right * 10.0f; v2->z = mFI_UT_WORLDSIZE_HALF_Z_F; break; } case mCoBG_AREA_E: { v0->y = col->data.center * 10.0f; v1->x = mFI_UT_WORLDSIZE_HALF_X_F; v1->y = col->data.top_right * 10.0f; v1->z = mFI_UT_WORLDSIZE_HALF_Z_F; v2->x = mFI_UT_WORLDSIZE_HALF_X_F; v2->y = col->data.bot_right * 10.0f; v2->z = -mFI_UT_WORLDSIZE_HALF_Z_F; break; } } } static void mCoBG_GetNormTriangle(xyz_t* norm, s_xyz* ground_angle, mCoBG_Collision_u* col, s16 area) { xyz_t v0 = { 0.0f, 0.0f, 0.0f }; xyz_t v1 = { 0.0f, 0.0f, 0.0f }; xyz_t v2 = { 0.0f, 0.0f, 0.0f }; mCoBG_GetArea3Point(area, &v0, &v1, &v2, col); mCoBG_GetNorm_By3Point(norm, &v0, &v1, &v2); mCoBG_GetGroundAngleFromVtx3(ground_angle, &v0, &v1, &v2, area); } static mCoBG_ActorInf_c l_ActorInf; static void mCoBG_AdjustActorY(xyz_t* rev_pos, ACTOR* actor, f32 ground_y, f32 water_y, f32 ground_dist, mCoBG_CheckResult_c* check_res, mCoBG_ActorInf_c* actor_info, int check_water) { actor->bg_collision_check.ground_y = ground_y; if (check_water) { f32 actor_y = actor->world.position.y; f32 actor_foot_y = actor_y + ground_dist; f32 water_ground_y = (water_y - (mFI_UNIT_BASE_SIZE_F / 2.0f)); if (water_ground_y >= actor_foot_y) { rev_pos->y = (water_ground_y - ground_dist) - actor_y; check_res->is_in_water = TRUE; check_res->on_ground = TRUE; actor->position_speed.y = 0.0f; } else if (water_y >= actor_foot_y) { check_res->is_in_water = TRUE; } } else { f32 actor_y = actor->world.position.y; f32 actor_foot_y = actor_y + ground_dist; if (ground_y >= actor_foot_y) { rev_pos->y = (ground_y - ground_dist) - actor_y; check_res->on_ground = TRUE; actor->position_speed.y = 0.0f; // stop actor from moving downward anymore } else if (actor_info->on_ground && actor_info->_48 > actor_info->_4C) { f32 dist_to_ground = ABS(ground_y - actor_foot_y); f32 xz_vel = sqrtf(actor_info->speed_xz0.x * actor_info->speed_xz0.x + actor_info->speed_xz0.z * actor_info->speed_xz0.z); if (dist_to_ground <= xz_vel) { rev_pos->y = (ground_y - ground_dist) - actor->world.position.y; check_res->on_ground = TRUE; actor->position_speed.y = 0.0f; } } } } static f32 mCoBG_GroundPolygonInfo2BgHeight(xyz_t* norm, mCoBG_UnitInfo_c* unit_info) { f32 dot = -(norm->y * (unit_info->collision->data.center * 10.0f)) + (norm->x * unit_info->pos_x + norm->z * unit_info->pos_z); return dot / -norm->y; // dot product scaled by y normal } static void mCoBG_GetSpeedByWpos(xz_t* speed, ACTOR* actor) { speed->x = actor->world.position.x - actor->last_world_position.x; speed->z = actor->world.position.z - actor->last_world_position.z; } static void mCoBG_CarryOutReverse(ACTOR* actor, xyz_t rev_pos, s16 type) { if (type == 0) { actor->world.position.x += rev_pos.x; actor->world.position.y += rev_pos.y; actor->world.position.z += rev_pos.z; } if (actor->bg_collision_check.result.unit_attribute >= mCoBG_ATTRIBUTE_WATER && actor->bg_collision_check.result.unit_attribute <= mCoBG_ATTRIBUTE_RIVER_NE) { xyz_t pos = actor->world.position; f32 water_height = mCoBG_GetWaterHeight_File(pos, __FILE__, 1303); if ((pos.y + l_ActorInf._44) <= water_height) { actor->bg_collision_check.result.is_in_water = TRUE; } } } static void mCoBG_InitRevpos(xyz_t* rev_pos) { rev_pos->x = 0.0f; rev_pos->y = 0.0f; rev_pos->z = 0.0f; } static void mCoBG_MakeSizeUnitInfo(mCoBG_UnitInfo_c *unit_info, int ut_x, int ut_z, s16 size) { int x; int z; int start_x; int start_z; int end_x; int end_z; start_z = ut_z - (size >> 1); start_x = ut_x - (size >> 1); end_z = start_z + size; end_x = start_x + size; for (z = start_z; z < end_z; z++) { for (x = start_x; x < end_x; x++) { mCoBG_Unit2UnitInfo_OutOfUnitPos(unit_info, x, z); unit_info++; } } } static void mCoBG_MakeTab2MoveTail(xz_t* dst_xz, xz_t* src_xz) { f32 x_bias = ABS(src_xz->x) / (ABS(src_xz->x) + ABS(src_xz->z)); f32 z_bias = 1.0f - x_bias; if (src_xz->x > 0.0f) { dst_xz->x -= x_bias * 0.2f; } else if (src_xz->x < 0.0f) { dst_xz->x += x_bias * 0.2f; } if (src_xz->z > 0.0f) { dst_xz->z -= z_bias * 0.2f; } else if (src_xz->z < 0.0f) { dst_xz->z += z_bias * 0.2f; } } static u32 mCoBG_SearchAttribute(xyz_t wpos, int direct, s8* can_dig) { xyz_t next_ut; wpos.y = 0.0f; mCoBG_PlussDirectOffset(&next_ut, wpos, direct); return mCoBG_Wpos2Attribute(next_ut, can_dig); }