#ifndef M_NPC_WALK_H #define M_NPC_WALK_H #include "types.h" #include "m_npc_personal_id.h" #include "m_npc.h" #ifdef __cplusplus extern "C" { #endif #define mNpcW_GET_WALK_NUM(x) (int)((x) / 3) #define mNpcW_MAX mNpcW_GET_WALK_NUM(ANIMAL_NUM_MAX) typedef struct goal_data_s { u8* types; u8 count; int end_time; } mNpcW_GoalData_c; typedef struct goal_data_table_s { mNpcW_GoalData_c* data_p; int count; } mNpc_GoalDataTable_c; enum { mNpcW_GOAL_SHRINE, /* Shrine/Wishing Well acre */ mNpcW_GOAL_HOME, /* Randomly selected acre with a villager house */ mNpcW_GOAL_ALONE, /* Randomly selected acre with no other animals in it */ mNpcW_GOAL_MY_HOME, /* Acre containing the villager's house */ mNpcW_GOAL_NUM }; typedef struct npc_walk_appear_s { u8 state; u8 target_direction; } mNpcW_appear_c; typedef struct npc_walk_information_s { AnmPersonalID_c id; int idx; u8 state; u8 goal_type; u8 goal_block_x; u8 goal_block_z; mNpcW_appear_c appear_info; } mNpcW_info_c; typedef struct npc_walk_s { mNpcW_info_c info[mNpcW_MAX]; u16 used_idx_bitfield; u8 used_info_num; u8 info_max; } mNpc_walk_c; #ifdef __cplusplus } #endif #endif