#ifndef AC_MUSEUM_INSECT_PRIV_H #define AC_MUSEUM_INSECT_PRIV_H #include "ac_museum_insect.h" #include "m_msg.h" #include "m_common_data.h" #include "sys_matrix.h" #include "m_player_lib.h" #include "m_debug_mode.h" #include "m_rcp.h" #include "ac_insect_h.h" #ifdef __cplusplus extern "C" { #endif #define artificial_padding(lastOffset, currentOffset, typeOfLastMember) \ u8 __##currentOffset##padding[currentOffset - lastOffset - sizeof(typeOfLastMember)] #define CALC_EASE(x) (1.0f - sqrtf(1.0f - (x))) #define CALC_EASE2(x) CALC_EASE(CALC_EASE(x)) struct _MUSEUM_INSECT_PRIVATE_DATA; typedef void (*PRIV_INSECT_PROCESS)(struct _MUSEUM_INSECT_PRIVATE_DATA*, GAME*); typedef struct _MUSEUM_INSECT_SKELETON { cKF_SkeletonInfo_R_c _00; Mtx _70; artificial_padding(0x70, 0x170, Mtx); Mtx _170; artificial_padding(0x170, 0x270, Mtx); s_xyz _270; artificial_padding(0x270, 0x288, s_xyz); s_xyz _288; artificial_padding(0x288, 0x2A8, s_xyz); cKF_Skeleton_R_c* _2A8; cKF_Animation_R_c* _2AC; } MUSEUM_INSECT_SKELETON; typedef struct _MUSEUM_INSECT_PRIVATE_DATA { int _00; PRIV_INSECT_PROCESS _04; MUSEUM_INSECT_SKELETON* _08; f32 _0C; f32 _10; f32 _14; // scale f32 _18; xyz_t _1C; xyz_t _28; xyz_t _34; f32 _40; xyz_t _44; int _50; int _54; f32 _58; union { f32 _5C; struct { s16 _5C_s16; s16 _5E_s16; }; }; f32 _60; artificial_padding(0x60, 0x68, f32); s_xyz _68; s16 _6E; s16 _70; s16 _72; s16 _74; s16 _76; s16 _78; s16 _7A; s16 _7C; s16 _7E; s16 _80; s16 _82; artificial_padding(0x82, 0x8C, s16); s16 _8C; s16 _8E; int _90; } MUSEUM_INSECT_PRIVATE_DATA; typedef struct _INSECT_DISPLAY_MSG_INFO { s16 insectName; s16 insectInfo; } INSECT_DISPLAY_MSG_INFO; typedef struct _MUSEUM_INSECT_ACTOR { ACTOR actor; // offset: 0x0 MUSEUM_INSECT_PRIVATE_DATA privInsects[aINS_INSECT_TYPE_NUM]; // offset: 0x174 MUSEUM_INSECT_PRIVATE_DATA _1894[6]; // offset: 0x1894 MUSEUM_INSECT_PRIVATE_DATA _1CA0[15]; // offset: 0x1CA0 MUSEUM_INSECT_SKELETON _24B8[4]; // offset: 0x24B8 int _2F78; // offset: 0x2F78 int _2F7C; // offset: 0x2F7C INSECT_DISPLAY_MSG_INFO _2F80[7]; // offset: 0x2F82 s16 _2F9C[5]; // offset: 0x2F9C } MUSEUM_INSECT_ACTOR; // bss extern MUSEUM_INSECT_ACTOR* MI_Control_Actor; // data extern rgba_t window_color; extern Gfx *m_monshiro_disp_tbl[], *m_monki_disp_tbl[], *m_ageha_disp_tbl[], *m_ohmurasaki_disp_tbl[], *m_minmin_disp_tbl[], *m_tukutuku_disp_tbl[], *m_higurashi_disp_tbl[], *m_abura_disp_tbl[], *m_shiokara_disp_tbl[], *m_akiakane_disp_tbl[], *m_ginyanma_disp_tbl[], *m_oniyanma_disp_tbl[], *m_syouryou_disp_tbl[], *m_tonosama_disp_tbl[], *m_koorogi_disp_tbl[], *m_kirigirisu_disp_tbl[], *m_suzumushi_disp_tbl[], *m_matumushi_disp_tbl[], *m_tentou_disp_tbl[], *m_nanahoshi_disp_tbl[], *m_kamakiri_disp_tbl[], *m_maimai_disp_tbl[], *m_hachi_disp_tbl[], *m_kanabun_disp_tbl[], *m_kabuto_disp_tbl[], *m_hirata_disp_tbl[], *m_tamamushi_disp_tbl[], *m_gomadara_disp_tbl[], *m_nokogiri_disp_tbl[], *m_miyama_disp_tbl[], *m_okuwa_disp_tbl[], *m_amenbo_disp_tbl[], *m_mino_disp_tbl[], *m_kumo_disp_tbl[], *m_goki_disp_tbl[], *m_genji_disp_tbl[], *m_dango_disp_tbl[], *m_ari_disp_tbl[], *m_okera_disp_tbl[], *m_ka_disp_tbl[]; extern Gfx** minsect_mdl[aINS_INSECT_TYPE_NUM]; extern PRIV_INSECT_PROCESS minsect_ct[aINS_INSECT_TYPE_NUM]; extern PRIV_INSECT_PROCESS minsect_mv[aINS_INSECT_TYPE_NUM]; extern PRIV_INSECT_PROCESS minsect_dw[aINS_INSECT_TYPE_NUM]; extern f32 minsect_shadow_scale_tbl[aINS_INSECT_TYPE_NUM]; extern int active_time_tbl[aINS_INSECT_TYPE_NUM]; extern int relax_time_tbl[aINS_INSECT_TYPE_NUM]; extern xyz_t flower_pos[8]; extern xyz_t tree_pos[8]; extern xyz_t rock_pos[2]; extern xyz_t tonbo_rock_pos[6]; extern xyz_t tentou_flower_pos[4]; extern xyz_t hachi_base_pos; extern xyz_t kabuto_base_pos[9]; extern cKF_Skeleton_R_c* kuwagata_model_tbl[4]; extern cKF_Animation_R_c* kuwagata_anim_tbl[4]; extern xyz_t kuwagata_base_pos[4]; extern xyz_t amenbo_center_pos; extern xyz_t rail_pos[6]; extern xyz_t ari_rail_pos[3]; extern f32 minsect_scale_tbl[aINS_INSECT_TYPE_NUM]; // rodata extern const f32 base_high_tbl[4]; extern const s16 aim_angle_tbl[6]; extern const xyz_t mino_base_pos; extern const xyz_t mino_top_pos; extern const xyz_t mino_bottom_pos; extern const xyz_t kumo_base_pos; extern const xyz_t kumo_top_pos; extern const xyz_t kumo_bottom_pos; extern const xyz_t base_genji_pos; extern const xyz_t genji_mizu_pos; extern const xyz_t okera_base_pos; // ac_museum_insect.c int Museum_Insect_GetMsgNo(ACTOR* actorx); int Museum_Insect_Check_Talk_Distance(GAME* game, int i); void Museum_Insect_Set_MsgInsectInfo(ACTOR* actor, int i); void Museum_Insect_set_talk_info(ACTOR* actor); void Museum_Insect_Talk_process(ACTOR* actor, GAME* game); void Museum_Insect_Actor_ct(ACTOR* actor, GAME* game); void Museum_Insect_Actor_dt(ACTOR* actor, GAME* game); void Museum_Insect_Actor_move(ACTOR* actor, GAME* game); void Museum_Insect_Actor_draw(ACTOR* actor, GAME* game); // ac_museum_insect_base.c_inc void mID_insect_moveF(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_amenbo_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_amenbo_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_amenbo_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void ari_alone_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void ari_alone_make(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void ari_alone_dt(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void ari_alone_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void ari_alone_draw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_ari_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_ari_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_ari_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_draw_shadow(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_fly_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2); void minsect_garden_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, f32 f1, f32 f2); void minsect_flower_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor, xyz_t* p); void minsect_goki_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_kanban_BGCheck(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_tree_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_rock_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_batta_ObjCheck(MUSEUM_INSECT_PRIVATE_DATA* actor); BOOL get_now_mind_flag(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void set_relax_active_time(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_chou.c_inc void minsect_chou_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_normal_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_normal_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_aim_flower_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_aim_flower_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_flower_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_flower_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_fly_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_fly_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_chou_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_semi.c_inc void minsect_semi_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_semi_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor); void mi_semi_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_semi_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_semi_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_tonbo.c_inc void minsect_tonbo_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tonbo_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); BOOL minsect_tonbo_bg_check(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_near_target_set(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_rock_target_set(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game, xyz_t* p); BOOL minsect_tonbo_suprised_rest_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); f32 minsect_tonbo_acc_change(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_tonbo_max_speed_set(MUSEUM_INSECT_PRIVATE_DATA* actor); f32 minsect_tonbo_aim_distance_set(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_tonbo_aim_angle_check(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_tonbo_normal_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_normal_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_aim_rock_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_aim_rock_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_rock_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_rock_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_rock_wait_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_rock_wait_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_fly_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_fly_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tonbo_MoveF(MUSEUM_INSECT_PRIVATE_DATA* actor); // ac_museum_insect_batta.c_inc void mi_batta_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_batta_suzumushi_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor); void mi_batta_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor); void minsect_batta_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_normal_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_normal_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_silent_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_silent_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_jump_wait_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_jump_wait_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_jump_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_jump_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_batta_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_tentou.c_inc void mi_tentou_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tentou_kama_anime(MUSEUM_INSECT_PRIVATE_DATA* actor); void mi_tentou_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tentou_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tentou_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tentou_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tentou_menace_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tentou_menace(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_tentou_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game); void minsect_tentou_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tentou_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_tentou_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_hachi.c_inc void mi_hachi_hane_anime(MUSEUM_INSECT_PRIVATE_DATA* actor); void mi_hachi_mitu_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_hachi_mitu(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_hachi_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_hachi_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_hachi_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_hachi_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_hachi_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game); void minsect_hachi_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_hachi_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_hachi_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_kabuto.c_inc void minsect_kabuto_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kabuto_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kabuto_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_kuwagata.c_inc void mi_kuwagata_rensa_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_rensa(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_battle_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_battle(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_menace_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_menace(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_attack_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_attack(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_kuwagata_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game); void minsect_kuwagata_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kuwagata_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kuwagata_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_mino.c_inc void minsect_mino_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_up(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_down_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_down(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_check_dush_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_furiko(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_hineri(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game); void minsect_mino_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_mino_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_kumo.c_inc void minsect_kumo_hide_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_hide(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_up_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_up(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_down_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_down(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_furiko(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_wait_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_wait(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_hineri(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game); void minsect_kumo_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_kumo_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_goki.c_inc void minsect_goki_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); BOOL goki_player_check(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void goki_wall_hit_angle_corect_sub(MUSEUM_INSECT_PRIVATE_DATA* actor, int angle); void goki_wall_hit_angle_corect(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void goki_set_talk_info_init(ACTOR* actor); void goki_talk_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void goki_talk_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_goki_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_goki_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_genji.c_inc void mi_genji_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void genji_light_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game, s16 r5); void genji_light_make(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game, s16 i); void genji_light_anime(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void genji_light_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void genji_light_draw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_genji_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_genji_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_genji_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_dango.c_inc void mi_dango_defence_anime(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_dango_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_dango_move_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_dango_move(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_dango_defence_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_dango_defence(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void mi_dango_setupAction(MUSEUM_INSECT_PRIVATE_DATA* actor, int r4, GAME* game); void minsect_dango_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_dango_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_dango_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_okera.c_inc void mi_okera_check_player(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_okera_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_dig_up_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_dig_up_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_normal_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_normal_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_dig_down_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_dig_down_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_dig_wait_process_init(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void okera_dig_wait_process(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_okera_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_okera_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); // ac_museum_insect_ka.c_inc void minsect_ka_ct(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_ka_mv(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); void minsect_ka_dw(MUSEUM_INSECT_PRIVATE_DATA* actor, GAME* game); #ifdef __cplusplus } #endif #endif