#ifndef AC_NPC_MAJIN2_H #define AC_NPC_MAJIN2_H #include "types.h" #include "m_actor.h" #include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif typedef struct npc_majin2_actor_s NPC_MAJIN2_ACTOR; typedef void (*aMJN2_THINK_PROC)(NPC_MAJIN2_ACTOR* actor, GAME_PLAY* play); typedef void (*aMJN2_TALK_PROC)(NPC_MAJIN2_ACTOR* actor, GAME_PLAY* play); struct npc_majin2_actor_s { NPC_ACTOR npc_class; int think_idx; int next_think_idx; aMJN2_THINK_PROC think_proc; int norm_talk_idx; int force_talk_idx; aMJN2_TALK_PROC talk_proc; }; extern ACTOR_PROFILE Npc_Majin2_Profile; #ifdef __cplusplus } #endif #endif