#ifndef M_PLAY_H #define M_PLAY_H #include "types.h" #include "game.h" #ifdef __cplusplus extern "C" { #endif /* sizeof(struct game_play_s) == 0x2600 */ typedef struct game_play_s { /* 0x0000 */ GAME game; // TODO: finish /* 0x00E0 */ u8 _temp[0x2520]; } GAME_PLAY; extern void play_init(GAME_PLAY* play); extern void play_cleanup(GAME_PLAY* play); #ifdef __cplusplus } #endif #endif