#include "ef_effect_control.h" static void eKigae_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eKigae_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eKigae_Light_mv(eEC_Effect_c* effect, GAME* game); static void eKigae_Light_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_kigae_light = { // clang-format off &eKigae_Light_init, &eKigae_Light_ct, &eKigae_Light_mv, &eKigae_Light_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eKigae_Light_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eKigae_Light_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eKigae_Light_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eKigae_Light_dw(eEC_Effect_c* effect, GAME* game) { // TODO }