#include "ef_effect_control.h" #include "evw_anime.h" #include "m_common_data.h" #include "m_rcp.h" #include "sys_matrix.h" extern Gfx ef_anahikari01_01_modelT[]; extern Gfx ef_anahikari01_02_modelT[]; static Gfx* ef_anahikari_model_tbl[] = { ef_anahikari01_01_modelT,ef_anahikari01_02_modelT, }; extern EVW_ANIME_DATA ef_anahikari01_01_evw_anime; extern EVW_ANIME_DATA ef_anahikari01_02_evw_anime; static EVW_ANIME_DATA* ef_anahikari_anime_tbl[] = { &ef_anahikari01_01_evw_anime,&ef_anahikari01_02_evw_anime, }; static void eAnahikari_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { pos.z += 4.0f; eEC_CLIP->make_effect_proc(eEC_EFFECT_ANAHIKARI,pos,NULL,game,NULL,item_name,prio, arg0,arg1); } static void eAnahikari_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { effect->timer = 60; if(effect->arg0 == 0){ effect->scale.z = 0.03f; effect->scale.y = 0.03f; effect->scale.x = 0.03f; } else{ effect->scale.z = 0.037f; effect->scale.y = 0.037f; effect->scale.x = 0.037f; } } static void eAnahikari_mv(eEC_Effect_c* effect, GAME* game) { eEC_CLIP->set_continious_env_proc(effect,60,120); } static void eAnahikari_dw(eEC_Effect_c* effect, GAME* game) { GAME_PLAY* play; int idx; u8 alpha; idx = effect->arg0; play = (GAME_PLAY*)game; if (mEv_CheckTitleDemo() != -9) { if (effect->state == eEC_STATE_NORMAL) { alpha = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 60, 200.0f, 0.0f); } else if (effect->state == eEC_STATE_FINISHED) { alpha = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, 60, 0.0f, 200.0f); } else { alpha = 200; } OPEN_DISP(game->graph); _texture_z_light_fog_prim_xlu(game->graph); Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE); Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, TRUE); Evw_Anime_Set(play, ef_anahikari_anime_tbl[idx]); gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, alpha); gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(NEXT_POLY_XLU_DISP, ef_anahikari_model_tbl[idx]); CLOSE_DISP(game->graph); } } eEC_PROFILE_c iam_ef_anahikari = { // clang-format off &eAnahikari_init, &eAnahikari_ct, &eAnahikari_mv, &eAnahikari_dw, 60, eEC_NO_CHILD_ID, eEC_IGNORE_DEATH_DIST, // clang-format on };