#include "ef_effect_control.h" #include "m_common_data.h" #include "m_debug.h" #include "m_rcp.h" #include "sys_matrix.h" static void eBreak_Axe_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eBreak_Axe_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eBreak_Axe_mv(eEC_Effect_c* effect, GAME* game); static void eBreak_Axe_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_break_axe = { // clang-format off &eBreak_Axe_init, &eBreak_Axe_ct, &eBreak_Axe_mv, &eBreak_Axe_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eBreak_Axe_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { eEC_CLIP->make_effect_proc(eEC_EFFECT_BREAK_AXE, pos, NULL, game, &angle, item_name, prio, arg0, arg1); } static void eBreak_Axe_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { s16 angle = *(s16*)ct_arg + DEG2SHORT_ANGLE2(180.0f); f32 speed_xz; f32 speed_y; f32 tz; f32 ty; f32 tx; s16 add_angle; effect->timer = RANDOM(10) * 2 + (35 + GETREG(TAKREG, 60)) * 2; effect->effect_specific[5] = effect->timer; if (effect->arg0 > 1) { effect->scale.x = effect->scale.y = effect->scale.z = (1.0f + fqrand()) * 0.01f; } else { effect->scale.x = effect->scale.y = effect->scale.z = 0.01f; } effect->offset.x = effect->position.y; effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f); if (effect->arg0 == 0) { angle += (int)((40.0f + GETREG(TAKREG, 56) + RANDOM_F(20.0f + GETREG(TAKREG, 57))) * 182.04445f); effect->offset.y += 10.0f; } else if (effect->arg0 == 1) { angle += (int)((20.0f + GETREG(TAKREG, 58) + RANDOM_F(20.0f + GETREG(TAKREG, 59))) * 182.04445f); effect->offset.y += 15.0f; } else { angle += RANDOM_F(14563.0f); effect->offset.y += 3.0f; } effect->effect_specific[4] = *(s16*)ct_arg; if (effect->arg0 == 0) { tx = -17.0f + GETREG(TAKREG, 32); ty = 34.0f + GETREG(TAKREG, 33); tz = 20.0f + GETREG(TAKREG, 34); effect->position.x += tz * sin_s(effect->effect_specific[4]) + tx * cos_s(effect->effect_specific[4]); effect->position.y += ty; effect->position.z += tz * cos_s(effect->effect_specific[4]) - tx * sin_s(effect->effect_specific[4]); effect->effect_specific[0] = (-20.0f + GETREG(TAKREG, 35)) * 182.04445f; add_angle = (int)((-77.0f + GETREG(TAKREG, 36)) * 182.04445f); effect->effect_specific[4] += add_angle; effect->effect_specific[2] = (0.0f + GETREG(TAKREG, 37)) * 182.04445f; effect->effect_specific[1] = qrand() & 0xFFF; effect->effect_specific[3] = qrand() & 0xFFF; speed_xz = (0.5f + GETREG(TAKREG, 48) * 0.1f) * 0.5f + RANDOM_F((1.5f + GETREG(TAKREG, 49) * 0.1f) * 0.5f); speed_y = (8.0f + GETREG(TAKREG, 50) * 0.1f) * 0.5f + RANDOM_F((2.0f + GETREG(TAKREG, 51) * 0.1f) * 0.5f); } else if (effect->arg0 == 1) { tz = -4.0f + GETREG(TAKREG, 38); ty = 27.0f + GETREG(TAKREG, 39); tx = 17.0f + GETREG(TAKREG, 40); effect->position.x += tx * sin_s(effect->effect_specific[4]) + tz * cos_s(effect->effect_specific[4]); effect->position.y += ty; effect->position.z += tx * cos_s(effect->effect_specific[4]) - tz * sin_s(effect->effect_specific[4]); effect->effect_specific[0] = (-20.0f + GETREG(TAKREG, 41)) * 182.04445f; add_angle = (int)((-77.0f + GETREG(TAKREG, 42)) * 182.04445f); effect->effect_specific[4] += add_angle; effect->effect_specific[2] = (0.0f + GETREG(TAKREG, 43)) * 182.04445f; effect->effect_specific[1] = qrand() & 0xFFF; effect->effect_specific[3] = qrand() & 0xFFF; speed_xz = (1.5f + GETREG(TAKREG, 52) * 0.1f) * 0.5f + RANDOM_F((1.0f + GETREG(TAKREG, 53) * 0.1f) * 0.5f); speed_y = (7.5f + GETREG(TAKREG, 54) * 0.1f) * 0.5f + RANDOM_F((3.0f + GETREG(TAKREG, 55) * 0.1f) * 0.5f); } else { effect->position.x += RANDOM2_F(10.0f); effect->position.y += RANDOM2_F(10.0f); effect->position.z += RANDOM2_F(10.0f); effect->effect_specific[0] = qrand(); effect->effect_specific[2] = qrand(); effect->effect_specific[1] = qrand() & 0x1FFF; effect->effect_specific[3] = qrand() & 0x1FFF; speed_xz = (2.0f + GETREG(TAKREG, 44) * 0.1f) * 0.5f + RANDOM_F((3.5f + GETREG(TAKREG, 45) * 0.1f) * 0.5f); speed_y = (8.0f + GETREG(TAKREG, 46) * 0.1f) * 0.5f + RANDOM_F((5.0f + GETREG(TAKREG, 47) * 0.1f) * 0.5f); } effect->velocity.x = speed_xz * sin_s(angle); effect->velocity.z = speed_xz * cos_s(angle); effect->velocity.y = speed_y; effect->acceleration.y = -0.25f; } static void eBreak_Axe_mv(eEC_Effect_c* effect, GAME* game) { u32 ut_attr = mCoBG_Wpos2Attribute(effect->position, NULL); effect->offset.x = effect->position.y; effect->offset.z = effect->offset.y; effect->offset.y = mCoBG_GetBgY_AngleS_FromWpos(NULL, effect->position, 0.0f); if (effect->arg0 == 0) { effect->offset.y += 10.0f; } else if (effect->arg0 == 1) { effect->offset.y += 15.0f; } xyz_t_add(&effect->velocity, &effect->acceleration, &effect->velocity); xyz_t_add(&effect->position, &effect->velocity, &effect->position); effect->effect_specific[0] += effect->effect_specific[1]; effect->effect_specific[2] += effect->effect_specific[3]; if (effect->timer <= ((35 + GETREG(TAKREG, 60)) * 2 - 5)) { if (effect->position.y < effect->offset.y && mCoBG_CheckWaterAttribute(ut_attr)) { xyz_t_mult_v(&effect->velocity, 0.8f); add_calc_short_angle2(&effect->effect_specific[1], 0, 1.0f - sqrtf(0.9f), 182, 9); add_calc_short_angle2(&effect->effect_specific[3], 0, 1.0f - sqrtf(0.9f), 182, 9); } if (effect->position.y < effect->offset.y && effect->offset.x >= effect->offset.y && effect->velocity.y < 0.0f) { if (mCoBG_CheckWaterAttribute(ut_attr)) { if (effect->arg0 < 2) { eEC_CLIP->effect_make_proc(eEC_EFFECT_AMI_MIZU, effect->position, effect->prio, 0, game, effect->item_name, 0, 0); eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_HAMON, effect->position, effect->prio, 0, game, effect->item_name, 0, 0); } } else { effect->position.y = effect->offset.y; effect->velocity.x *= 0.6f; effect->velocity.y *= -0.6f; effect->velocity.z *= 0.6f; effect->effect_specific[1] >>= 1; effect->effect_specific[3] >>= 1; } } if (effect->position.y < effect->offset.y && effect->position.y >= effect->offset.z) { effect->position.x -= effect->velocity.x; effect->position.y -= effect->velocity.y; effect->position.z -= effect->velocity.z; effect->velocity.x *= -0.6f; effect->velocity.z *= -0.6f; } } } extern Gfx ef_axe1_model[]; extern Gfx ef_axe2_model[]; extern Gfx ef_axe3_model[]; static void eBreak_Axe_dw(eEC_Effect_c* effect, GAME* game) { u8 a = (int)eEC_CLIP->calc_adjust_proc(effect->timer, 0, (15 + GETREG(TAKREG, 61)) * 2, 0.0f, 255.0f); _texture_z_light_fog_prim_xlu(game->graph); OPEN_DISP(game->graph); Matrix_translate(effect->position.x, effect->position.y, effect->position.z, 0); Matrix_RotateY(effect->effect_specific[4] + (int)(GETREG(TAKREG, 21) * 182.04445f), 1); Matrix_rotateXYZ(effect->effect_specific[0] + (int)(GETREG(TAKREG, 20) * 182.04445f), 0, effect->effect_specific[2] + (int)(GETREG(TAKREG, 22) * 182.04445f), 1); Matrix_scale(effect->scale.x, effect->scale.y, effect->scale.z, 1); gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, a); gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (effect->arg0 == 0) { gSPDisplayList(NEXT_POLY_XLU_DISP, ef_axe1_model); } else if (effect->arg0 == 1) { gSPDisplayList(NEXT_POLY_XLU_DISP, ef_axe2_model); } else { gSPDisplayList(NEXT_POLY_XLU_DISP, ef_axe3_model); } CLOSE_DISP(game->graph); }