#include "ac_structure.h" #include "m_play.h" #include "m_name_table.h" #include "m_malloc.h" #include "m_common_data.h" static void aSTR_actor_ct(ACTOR* actor, GAME* game); static void aSTR_actor_dt(ACTOR* actor, GAME* game); static void aSTR_actor_move(ACTOR* actor, GAME* game); ACTOR_PROFILE Structure_Profile = { mAc_PROFILE_STRUCTURE, ACTOR_PART_CONTROL, ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED, EMPTY_NO, ACTOR_OBJ_BANK_KEEP, sizeof(STRUCTURE_CONTROL_ACTOR), &aSTR_actor_ct, &aSTR_actor_dt, &aSTR_actor_move, NONE_ACTOR_PROC, NULL }; static u8 aSTR_overlay[aSTR_ACTOR_TBL_COUNT][aSTR_OVERLAY_SIZE]; static STRUCTURE_ACTOR aSTR_actor_cl[aSTR_ACTOR_TBL_COUNT]; static void aSTR_init_clip_area(); static void aSTR_free_clip_area(); static void aSTR_actor_ct(ACTOR* actor, GAME* game) { STRUCTURE_CONTROL_ACTOR* structure = (STRUCTURE_CONTROL_ACTOR*)actor; aSTR_init_clip_area(); structure->str_door_name = Common_Get(door_data).door_actor_name; structure->reset = Common_Get(door_data).exit_type; } static void aSTR_actor_dt(ACTOR* actor, GAME* game) { aSTR_free_clip_area(); } static int request[2]; // TODO: fix ordering by using separate TUs static void aSTR_check_door_data(STRUCTURE_CONTROL_ACTOR* actor, GAME* game) { //static int request[2] = { 4, 5 }; GAME_PLAY* play = (GAME_PLAY*)game; if (ITEM_NAME_GET_TYPE(actor->str_door_name) == NAME_TYPE_STRUCT) { STRUCTURE_ACTOR* str_actor = (STRUCTURE_ACTOR*)Actor_info_fgName_search(&play->actor_info, actor->str_door_name, ACTOR_PART_ITEM); if (str_actor != NULL && str_actor->request_type == 0) { str_actor->request_type = request[actor->reset == TRUE]; actor->str_door_name = EMPTY_NO; } } else { actor->str_door_name = EMPTY_NO; } } static void aSTR_actor_move(ACTOR* actor, GAME* game) { STRUCTURE_CONTROL_ACTOR* structure = (STRUCTURE_CONTROL_ACTOR*)actor; switch (mFI_GetFieldId()) { case mFI_FIELD_FG: aSTR_check_door_data(structure, game); break; } } extern u16* structure_pal_adrs_nowinter[]; extern u16* structure_pal_adrs_winter[]; static u16* aSTR_get_pal_segment(s16 structure_type) { static u16** pal_adrs_table[2] = { structure_pal_adrs_nowinter, structure_pal_adrs_winter }; int winter = Common_Get(time).season == mTM_SEASON_WINTER; return pal_adrs_table[winter][structure_type]; } typedef struct structure_setup_info_s { s16 profile; s16 structure_type; // aSTR_TYPE_* s16 pal_no; // aSTR_PAL_* s16 pad; } aSTR_setup_info; static STRUCTURE_ACTOR* aSTR_setupActor_proc(GAME* game, mActor_name_t structure_name, s16 arg, f32 x, f32 z) { static aSTR_setup_info setupInfo_table[] = { { mAc_PROFILE_MYHOUSE, aSTR_TYPE_MYHOME, aSTR_PAL_MYHOME_A, 0 }, { mAc_PROFILE_MYHOUSE, aSTR_TYPE_MYHOME, aSTR_PAL_MYHOME_B, 0 }, { mAc_PROFILE_MYHOUSE, aSTR_TYPE_MYHOME, aSTR_PAL_MYHOME_C, 0 }, { mAc_PROFILE_MYHOUSE, aSTR_TYPE_MYHOME, aSTR_PAL_MYHOME_D, 0 }, { mAc_PROFILE_SHOP, aSTR_TYPE_SHOP1, aSTR_PAL_SHOP1, 0 }, { mAc_PROFILE_CONVENI, aSTR_TYPE_SHOP2, aSTR_PAL_SHOP2, 0 }, { mAc_PROFILE_SUPER, aSTR_TYPE_SHOP3, aSTR_PAL_SHOP3, 0 }, { mAc_PROFILE_DEPART, aSTR_TYPE_SHOP4, aSTR_PAL_SHOP4, 0 }, { mAc_PROFILE_POST_OFFICE, aSTR_TYPE_POST_OFFICE, aSTR_PAL_POST_OFFICE, 0 }, { mAc_PROFILE_STATION, aSTR_TYPE_STATION1, aSTR_PAL_STATION1_A, 0 }, { mAc_PROFILE_TRAIN0, aSTR_TYPE_TRAIN0, aSTR_PAL_TRAIN1_A1, 0 }, { mAc_PROFILE_TRAIN1, aSTR_TYPE_TRAIN1, aSTR_PAL_TRAIN1_A2, 0 }, { mAc_PROFILE_POLICE_BOX, aSTR_TYPE_POLICE_BOX, aSTR_PAL_POLICE_BOX, 0 }, { mAc_PROFILE_FALLS, aSTR_TYPE_FALLS, aSTR_PAL_FALLS, 0 }, { mAc_PROFILE_FALLSESW, aSTR_TYPE_FALLSESW, aSTR_PAL_FALLSESW, 0 }, { mAc_PROFILE_FALLSESW, aSTR_TYPE_FALLSESW, aSTR_PAL_FALLSESW, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, { mAc_PROFILE_SHRINE, aSTR_TYPE_SHRINE, aSTR_PAL_SHRINE, 0 }, { mAc_PROFILE_BRSHOP, aSTR_TYPE_BRSHOP, aSTR_PAL_BR_SHOP, 0 }, { mAc_PROFILE_BUGGY, aSTR_TYPE_BUGGY, aSTR_PAL_BUGGY, 0 }, { mAc_PROFILE_S_CAR, aSTR_TYPE_S_CAR, aSTR_PAL_S_CAR, 0 }, { mAc_PROFILE_KAMAKURA, aSTR_TYPE_KAMAKURA, aSTR_PAL_KAMAKURA, 0 }, { mAc_PROFILE_GOZA, aSTR_TYPE_GOZA, aSTR_PAL_GOZA, 0 }, { mAc_PROFILE_GOZA, aSTR_TYPE_GOZA, aSTR_PAL_GOZA, 0 }, { mAc_PROFILE_RADIO, aSTR_TYPE_RADIO, aSTR_PAL_RADIO, 0 }, { mAc_PROFILE_YATAI, aSTR_TYPE_YATAI, aSTR_PAL_YATAI, 0 }, { mAc_PROFILE_YATAI, aSTR_TYPE_YATAI, aSTR_PAL_YATAI, 0 }, { mAc_PROFILE_TUKIMI, aSTR_TYPE_TUKIMI, aSTR_PAL_TUKIMI, 0 }, { mAc_PROFILE_TUKIMI, aSTR_TYPE_TUKIMI2, aSTR_PAL_TUKIMI2, 0 }, { mAc_PROFILE_MIKUJI, aSTR_TYPE_MIKUJI, aSTR_PAL_MIKUJI, 0 }, { mAc_PROFILE_COUNT, aSTR_TYPE_COUNT, aSTR_PAL_COUNT, 0 }, { mAc_PROFILE_COUNT02, aSTR_TYPE_COUNT02, aSTR_PAL_COUNT02, 0 }, { mAc_PROFILE_TAMA, aSTR_TYPE_SPORTSFAIR_A, aSTR_PAL_KAGO_R, 0 }, { mAc_PROFILE_TAMA, aSTR_TYPE_SPORTSFAIR_B, aSTR_PAL_KAGO_W, 0 }, { mAc_PROFILE_KAGO, aSTR_TYPE_SPORTSFAIR_A, aSTR_PAL_KAGO_R, 0 }, { mAc_PROFILE_KAGO, aSTR_TYPE_SPORTSFAIR_B, aSTR_PAL_KAGO_W, 0 }, { mAc_PROFILE_TURI, aSTR_TYPE_TURI, aSTR_PAL_TURI, 0 }, { mAc_PROFILE_TURI, aSTR_TYPE_TURI2, aSTR_PAL_TURI2, 0 }, { mAc_PROFILE_KOINOBORI, aSTR_TYPE_KOINOBORI, aSTR_PAL_KOINOBORI_A, 0 }, { mAc_PROFILE_DUMP, aSTR_TYPE_DUMP, aSTR_PAL_DUMP, 0 }, { mAc_PROFILE_WINDMILL, aSTR_TYPE_WINDMILL, aSTR_PAL_WINDMILL_A, 0 }, { mAc_PROFILE_WINDMILL, aSTR_TYPE_WINDMILL, aSTR_PAL_WINDMILL_B, 0 }, { mAc_PROFILE_WINDMILL, aSTR_TYPE_WINDMILL, aSTR_PAL_WINDMILL_C, 0 }, { mAc_PROFILE_WINDMILL, aSTR_TYPE_WINDMILL, aSTR_PAL_WINDMILL_D, 0 }, { mAc_PROFILE_WINDMILL, aSTR_TYPE_WINDMILL, aSTR_PAL_WINDMILL_E, 0 }, { mAc_PROFILE_LOTUS, aSTR_TYPE_LOTUS, aSTR_PAL_01_LOTUS, 0 }, { mAc_PROFILE_MIKANBOX, aSTR_TYPE_MIKANBOX, aSTR_PAL_MIKANBOX, 0 }, { mAc_PROFILE_DOUZOU, aSTR_TYPE_DOUZOU, aSTR_PAL_DOUZOU_DAI, 0 }, { mAc_PROFILE_TOUDAI, aSTR_TYPE_TOUDAI, aSTR_PAL_TOUDAI, 0 }, { mAc_PROFILE_GHOG, aSTR_TYPE_GHOG, aSTR_PAL_MUSEUM, 0 }, { mAc_PROFILE_HTABLE, aSTR_TYPE_HTABLE, aSTR_PAL_MUSEUM, 0 }, { mAc_PROFILE_HTABLE, aSTR_TYPE_HTABLE, aSTR_PAL_MUSEUM, 0 }, { mAc_PROFILE_HTABLE, aSTR_TYPE_HTABLE, aSTR_PAL_MUSEUM, 0 }, { mAc_PROFILE_TENT, aSTR_TYPE_KAMAKURA, aSTR_PAL_KAMAKURA, 0 }, { mAc_PROFILE_MUSEUM, aSTR_TYPE_MUSEUM, aSTR_PAL_MUSEUM, 0 }, { mAc_PROFILE_BRIDGE_A, aSTR_TYPE_BRIDGE_A, aSTR_PAL_BRIDGE_A, 0 }, { mAc_PROFILE_BRIDGE_A, aSTR_TYPE_BRIDGE_A, aSTR_PAL_BRIDGE_A, 0 }, { mAc_PROFILE_NEEDLEWORK_SHOP, aSTR_TYPE_NEEDLEWORK_SHOP, aSTR_PAL_TAILOR, 0 }, { mAc_PROFILE_FLAG, aSTR_TYPE_FLAG, aSTR_PAL_FLAG, 0 }, { mAc_PROFILE_BOAT, aSTR_TYPE_BOAT, aSTR_PAL_BOAT, 0 }, { mAc_PROFILE_COTTAGE_MY, aSTR_TYPE_COTTAGE_MY, aSTR_PAL_MYHOME_ISLAND, 0 }, { mAc_PROFILE_COTTAGE_NPC, aSTR_TYPE_COTTAGE_NPC, aSTR_PAL_HOUSE_I, 0 }, { mAc_PROFILE_RESERVE, aSTR_TYPE_RESERVE, aSTR_PAL_RESERVE, 0 }, }; STRUCTURE_ACTOR* str_actor; GAME_PLAY* play = (GAME_PLAY*)game; s16 profile; xyz_t pos; if (structure_name < NPC_HOUSE_END) { mNpc_SearchAnimalinfo(Save_Get(animals), NPC_HOUSE_ID_TO_NPC_ID(structure_name), ANIMAL_NUM_MAX); profile = mAc_PROFILE_HOUSE; } else if (structure_name >= HOUSE0 && structure_name < SHOP0) { int idx = structure_name - STRUCTURE_START; profile = setupInfo_table[idx].profile; } else if (structure_name >= TRAIN_STATION && structure_name < TRAIN0) { profile = mAc_PROFILE_STATION; } else { int idx = structure_name - STRUCTURE_START; profile = setupInfo_table[idx].profile; } pos.x = x; pos.z = z; pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(pos, 0.0f); str_actor = (STRUCTURE_ACTOR*)Actor_info_make_actor(&play->actor_info, game, profile, pos.x, pos.y, pos.z, 0, 0, 0, play->block_table.block_x, play->block_table.block_z, -1, structure_name, arg, -1, -1); if (str_actor != NULL) { mFI_SetFG_common(RSV_NO, pos, FALSE); } return str_actor; } static int aSTR_get_overlay_free_area_idx() { aSTR_Clip_c* clip = Common_Get(clip).structure_clip; aSTR_Overlay_info_c* overlay_info = clip->overlay_area; int res = -1; int i; for (i = 0; i < aSTR_ACTOR_TBL_COUNT; i++) { if (overlay_info->used == FALSE) { res = i; break; } overlay_info++; } return res; } static void aSTR_get_overlay_area_proc(ACTOR_DLFTBL* dlftbl) { int overlay_idx = aSTR_get_overlay_free_area_idx(); if (overlay_idx != -1) { aSTR_Overlay_info_c* overlay_info = Common_Get(clip).structure_clip->overlay_area + overlay_idx; aSTR_Overlay_info_c* overlay2_info; dlftbl->alloc_buf = overlay_info->overlay_p; overlay2_info = Common_Get(clip).structure_clip->overlay_area + overlay_idx; overlay2_info->used = TRUE; } else { dlftbl->alloc_buf = NULL; } } static void aSTR_free_overlay_area_proc(ACTOR_DLFTBL* dlftbl) { aSTR_Clip_c* clip = Common_Get(clip).structure_clip; aSTR_Overlay_info_c* overlay_info = clip->overlay_area; int i; for (i = 0; i < aSTR_ACTOR_TBL_COUNT; i++) { if (overlay_info->overlay_p == dlftbl->alloc_buf) { overlay_info->used = FALSE; dlftbl->alloc_buf = NULL; break; } overlay_info++; } } static STRUCTURE_ACTOR* aSTR_get_actor_area_proc() { aSTR_Clip_c* clip = Common_Get(clip).structure_clip; STRUCTURE_ACTOR** str_tbl = clip->structure_actor_tbl; int* str_used_tbl = clip->structure_actor_used_tbl; STRUCTURE_ACTOR* res = NULL; int i; for (i = 0; i < aSTR_ACTOR_TBL_COUNT; i++) { if (*str_tbl != NULL && *str_used_tbl == FALSE) { *str_used_tbl = TRUE; res = *str_tbl; break; } str_tbl++; str_used_tbl++; } return res; } static void aSTR_free_actor_area_proc(STRUCTURE_ACTOR* str_actor) { aSTR_Clip_c* clip = Common_Get(clip).structure_clip; STRUCTURE_ACTOR** str_tbl = clip->structure_actor_tbl; int* str_used_tbl = clip->structure_actor_used_tbl; int i; for (i = 0; i < aSTR_ACTOR_TBL_COUNT; i++) { if (*str_tbl == str_actor) { *str_used_tbl = FALSE; break; } str_tbl++; str_used_tbl++; } } static void aSTR_init_clip_area() { if (Common_Get(clip).structure_clip == NULL) { int i; Common_Set(clip.structure_clip, (aSTR_Clip_c*)zelda_malloc(sizeof(aSTR_Clip_c))); Common_Get(clip).structure_clip->setup_actor_proc = &aSTR_setupActor_proc; Common_Get(clip).structure_clip->get_overlay_area_proc = &aSTR_get_overlay_area_proc; Common_Get(clip).structure_clip->free_overlay_area_proc = &aSTR_free_overlay_area_proc; Common_Get(clip).structure_clip->get_actor_area_proc = &aSTR_get_actor_area_proc; Common_Get(clip).structure_clip->free_actor_area_proc = &aSTR_free_actor_area_proc; Common_Get(clip).structure_clip->get_pal_segment_proc = &aSTR_get_pal_segment; { STRUCTURE_ACTOR** str_tbl = Common_Get(clip).structure_clip->structure_actor_tbl; int* str_used_tbl = Common_Get(clip).structure_clip->structure_actor_used_tbl; aSTR_Overlay_info_c* overlay_info = Common_Get(clip).structure_clip->overlay_area; for (i = 0; i < aSTR_ACTOR_TBL_COUNT; i++) { *str_tbl = &aSTR_actor_cl[i]; *str_used_tbl = FALSE; str_tbl++; str_used_tbl++; overlay_info->overlay_p = aSTR_overlay[i]; overlay_info->used = FALSE; overlay_info++; } } } } static void aSTR_free_clip_area() { aSTR_Clip_c* clip = Common_Get(clip).structure_clip; if (clip != NULL) { STRUCTURE_ACTOR** str_tbl = clip->structure_actor_tbl; aSTR_Overlay_info_c* overlay_info = clip->overlay_area; int i; for (i = 0; i < aSTR_ACTOR_TBL_COUNT; i++) { if (*str_tbl != NULL) { *str_tbl = NULL; } if (overlay_info->overlay_p != NULL) { overlay_info->overlay_p = NULL; } str_tbl++; overlay_info++; } zelda_free(Common_Get(clip).structure_clip); Common_Set(clip.structure_clip, NULL); } } static int request[2] = { 4, 5 }; // TODO: remove when separated TUs are implemented and aSTR_check_door_data is corrected