#ifndef AC_EFFECTBG_H #define AC_EFFECTBG_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif enum { EffectBG_EFFECT_SHAKE, EffectBG_EFFECT_CUT_LEFT, EffectBG_EFFECT_CUT_RIGHT, EffectBG_EFFECT_SHAKE_SMALL, EffectBG_EFFECT_SHAKE_LARGE, EffectBG_EFFECT_NUM }; typedef void (*EffectBG_MAKE_EFFECTBG_PROC)(GAME*, s16, s16, xyz_t*); extern ACTOR_PROFILE Effectbg_Profile; #ifdef __cplusplus } #endif #endif