#ifndef AC_UKI_H #define AC_UKI_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif extern ACTOR_PROFILE Uki_Profile; typedef struct actor_uki_s { ACTOR actor_class; u8 pad[0xA4]; xyz_t right_hand_pos; xyz_t position_speed; int angle_speed_y; int command; u8 pad2[0x10]; xyz_t rod_top_position; xyz_t left_hand_pos; } UKI_ACTOR; #ifdef __cplusplus } #endif #endif