#ifndef PLAYERCALL_H #define PLAYERCALL_H #include "types.h" #include "jaudio_NES/audiostruct.h" #ifdef __cplusplus extern "C" { #endif extern void ResetPlayerCallback(); extern s32 Jac_RegisterDspPlayerCallback(PlayerCallBack callback, void* arg); extern s32 Jac_RegisterPlayerCallback(PlayerCallBack callback, void* arg); #ifdef __cplusplus } #endif /* C++ linkage, should these go in a different header file? */ extern void PlayerCallback(); extern void DspPlayerCallback(); #endif