#include "ef_effect_control.h" #include "m_common_data.h" static void eHanatiri_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eHanatiri_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eHanatiri_mv(eEC_Effect_c* effect, GAME* game); static void eHanatiri_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_hanatiri = { // clang-format off &eHanatiri_init, &eHanatiri_ct, &eHanatiri_mv, &eHanatiri_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eHanatiri_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { (*eEC_CLIP->make_effect_proc)(eEC_EFFECT_HANATIRI, pos, NULL, game, NULL, item_name, prio, arg0, arg1); } static void eHanatiri_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { int i; if (effect->arg0 >= FLOWER_PANSIES0 && effect->arg0 <= FLOWER_TULIP2) { s16 flower_idx = effect->arg0 - FLOWER_PANSIES0; for (i = 0; i < 5; i++) { eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABIRA, effect->position, effect->prio, 0, game, effect->item_name, flower_idx, 5); } } for (i = 0; i < 4; i++){ eEC_CLIP->effect_make_proc(eEC_EFFECT_HANABIRA, effect->position, effect->prio, 0, game, effect->item_name, 9, 5); } effect->timer = 0; } static void eHanatiri_mv(eEC_Effect_c* effect, GAME* game) { // empty } static void eHanatiri_dw(eEC_Effect_c* effect, GAME* game) { // empty }