#include "ef_effect_control.h" #include "m_common_data.h" #include "m_font.h" #include "main.h" static void eString_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eString_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eString_mv(eEC_Effect_c* effect, GAME* game); static void eString_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_string = { // clang-format off &eString_init, &eString_ct, &eString_mv, &eString_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eString_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { eEC_CLIP->make_effect_proc(eEC_EFFECT_STRING, pos, NULL, game, &arg0, item_name, prio, 0, 0); } static void eString_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { effect->timer = 20; effect->effect_specific[0] = *(s16*)ct_arg; } static void eString_mv(eEC_Effect_c* effect, GAME* game) { // nothing } typedef struct { u8* message; int message_len; rgba_t color; } eString_class_c; // @ 8057cc00 static u8 eString_string1[10] = { 0x02, 0x03, 0x15, 0x04, 0x08, 0x14, 0x01, 0x96, 0xE9, 0x21 }; // @ 8057cc0c static eString_class_c eString_string1_class = {eString_string1, sizeof(eString_string1), {0xFF, 0xC8, 0xC8, 0xC8}}; // @ 8057cc18 static u8 eString_string2[9] = { 0x0C, 0xF4, 0x15, 0x18, 0xCC, 0x12, 0x7D, 0x60, 0x21 }; // @ 8057cc24 static eString_class_c eString_string2_class = {eString_string2, sizeof(eString_string2), {0xFF, 0xC8, 0xC8, 0xC8}}; // @ 8057cc30 static eString_class_c* eString_string_table[2] = { &eString_string1_class, &eString_string2_class }; static void eString_dw(eEC_Effect_c* effect, GAME* game) { if (effect->effect_specific[0] < 2) { eString_class_c* string_p = eString_string_table[effect->effect_specific[0]]; u8* str_p = string_p->message; int len = string_p->message_len; f32 len_f = (f32)len; f32 x = (SCREEN_WIDTH_F - len_f) * 0.5f; rgba_t color = string_p->color; mFont_SetMatrix(game->graph, mFont_MODE_FONT); mFont_SetLineStrings_AndSpace(game, str_p, len, x, 162.0f, color.r, color.g, color.b, color.a, FALSE, TRUE, 0, 1.0f, 1.0f, mFont_MODE_FONT); mFont_UnSetMatrix(game->graph, mFont_MODE_FONT); } }