#include "libforest/gbi_extensions.h" #include "PR/gbi.h" #include "evw_anime.h" #include "c_keyframe.h" u8 obj_f_tree_baby_tex[] ATTRIBUTE_ALIGN(32) = { #include "assets/obj_f_tree_baby_tex.inc" }; Vtx obj_f_tree1_v[] = { #include "assets/obj_f_tree1_v.inc" }; Gfx obj_f_tree1T_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 24, obj_f_tree_baby_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 6, GX_CLAMP, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_f_gold_tree1T_mat_model[] = { gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON), gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 24, obj_f_tree_baby_tex), gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 8, GX_CLAMP, GX_CLAMP, 0, 0), gsSPEndDisplayList(), }; Gfx obj_f_tree1T_gfx_model[] = { gsSPVertex(obj_f_tree1_v, 4, 0), gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0), gsSPEndDisplayList(), };