#include "m_player_call.h" #include "m_player.h" #include "m_name_table.h" #include "m_play.h" mActor_proc Player_actor_ct_func; mActor_proc Player_actor_dt_func; mActor_proc Player_actor_move_func; mActor_proc Player_actor_draw_func; void Player_actor_ct_call(ACTOR* actor, GAME* game); void Player_actor_dt_call(ACTOR* actor, GAME* game); void Player_actor_move_call(ACTOR* actor, GAME* game); void Player_actor_draw_call(ACTOR* actor, GAME* game); ACTOR_PROFILE Player_Profile = { mAc_PROFILE_PLAYER, ACTOR_PART_PLAYER, ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES | ACTOR_STATE_26 | ACTOR_STATE_25 | ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_2 | ACTOR_STATE_0, EMPTY_NO, ACTOR_OBJ_BANK_KEEP, sizeof(PLAYER_ACTOR), Player_actor_ct_call, Player_actor_dt_call, Player_actor_move_call, Player_actor_draw_call, NULL, }; void initfunc(GAME_PLAY* play){ Submenu* submenu = &play->submenu; Player_actor_ct_func = mSM_ovlptr_dllcnv(&Player_actor_ct, submenu , 1); Player_actor_dt_func = mSM_ovlptr_dllcnv(&Player_actor_dt, submenu, 1); Player_actor_move_func = mSM_ovlptr_dllcnv(&Player_actor_move, submenu,1); Player_actor_draw_func = mSM_ovlptr_dllcnv(&Player_actor_draw, submenu,1); } static void Player_actor_ct_call(ACTOR* actor, GAME* game){ GAME_PLAY* play = (GAME_PLAY*)game; load_player(&play->submenu); initfunc(play); Player_actor_ct_func(actor, game); } static void Player_actor_dt_call(ACTOR* actor, GAME* game){ GAME_PLAY* play = (GAME_PLAY*)game; load_player(&play->submenu); Player_actor_dt_func(actor, game); } static void Player_actor_move_call(ACTOR* actor, GAME* game){ GAME_PLAY* play = (GAME_PLAY*)game; load_player(&play->submenu); Player_actor_move_func(actor, game); } static void Player_actor_draw_call(ACTOR* actor, GAME* game){ GAME_PLAY* play = (GAME_PLAY*)game; load_player(&play->submenu); Player_actor_draw_func(actor, game); }