#ifndef AC_NPC_H #define AC_NPC_H #include "types.h" #include "m_actor.h" #include "m_play.h" #ifdef __cplusplus extern "C" { #endif typedef struct ac_npc_clip_s aNPC_Clip_c; typedef int (*aNPC_SETUP_ACTOR_PROC)(GAME_PLAY*, mActor_name_t, s8, int, s16, int, int, int, int); struct ac_npc_clip_s { aNPC_SETUP_ACTOR_PROC setupActor_proc; void* _004[(0x12C - 0x004) / sizeof(void*)]; }; extern ACTOR_PROFILE Npc_Profile; #ifdef __cplusplus } #endif #endif