#include "ef_effect_control.h" static void eSlip_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1); static void eSlip_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg); static void eSlip_mv(eEC_Effect_c* effect, GAME* game); static void eSlip_dw(eEC_Effect_c* effect, GAME* game); eEC_PROFILE_c iam_ef_slip = { // clang-format off &eSlip_init, &eSlip_ct, &eSlip_mv, &eSlip_dw, eEC_IGNORE_DEATH, eEC_NO_CHILD_ID, eEC_DEFAULT_DEATH_DIST, // clang-format on }; static void eSlip_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) { // TODO } static void eSlip_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) { // TODO } static void eSlip_mv(eEC_Effect_c* effect, GAME* game) { // TODO } static void eSlip_dw(eEC_Effect_c* effect, GAME* game) { // TODO }