#ifndef AC_MIKUJI_H #define AC_MIKUJI_H #include "types.h" #include "m_actor.h" #ifdef __cplusplus extern "C" { #endif typedef struct actor_mikuji_s MIKUJI_ACTOR; typedef void (*MIKUJI_PROC)(MIKUJI_ACTOR*, GAME_PLAY*); struct actor_mikuji_s{ ACTOR actor_class; u8 pad[0x2A0 - 0x174]; MIKUJI_PROC proc; u8 pad2[0x2B4 - 0x2A4]; int current_action; int next_action; u8 pad3[0x2DC - 0x2BC]; }; extern ACTOR_PROFILE Mikuji_Profile; #ifdef __cplusplus } #endif #endif