#ifndef M_RCP_H #define M_RCP_H #include "types.h" #include "PR/mbi.h" #include "libforest/gbi_extensions.h" #include "game.h" #ifdef __cplusplus extern "C" { #endif extern void gfx_set_fog_position(Gfx** gfxp, int near, int far); extern Gfx* gfx_set_fog_nosync(Gfx* gfx, int r, int g, int b, int a, int near, int far); extern void texture_z_light_prim_xlu_disp(GRAPH* graph); extern void _texture_z_light_fog_prim_bg(GRAPH* graph); extern void _texture_z_light_fog_prim(GRAPH* graph); extern void _texture_z_light_fog_prim_shadow(GRAPH* graph); extern void _texture_z_light_fog_prim_xlu(GRAPH* graph); extern void _texture_z_light_fog_prim_light(GRAPH* graph); extern void _texture_z_light_fog_prim_npc(GRAPH* graph); extern Gfx* texture_z_light_fog_prim_bb_pal_opa(Gfx* gfx); extern Gfx* texture_z_light_fog_prim_bb_pal_xlu(Gfx* gfx); extern Gfx* texture_z_fog_lod_alpha_shadow(Gfx* gfx); extern Gfx* gfx_rect_moji(Gfx* gfx); extern void rect_moji(GRAPH* graph); extern void polygon_z_light_prim(GRAPH* graph); extern void softsprite_prim(GRAPH* graph); extern Gfx* gfx_softsprite_prim_xlu(Gfx* gfx); extern Gfx* gfx_tex_scroll2(Gfx** gfxpp, int x, int y, int width, int height); extern Gfx* tex_scroll2(GRAPH* graph, u32 x, u32 y, int width, int height); extern Gfx* tex_scroll2_dolphin(GRAPH* graph, int x, int y, int width, int height); extern Gfx* two_tex_scroll(GRAPH* graph, int tile1, int x1, int y1, int width1, int height1, int tile2, int x2, int y2, int width2, int height2); extern Gfx* two_tex_scroll_dolphin(GRAPH* graph, int tile1, int x1, int y1, int width1, int height1, int tile2, int x2, int y2, int width2, int height2); extern void DisplayList_initialize(GRAPH* graph, u8 clear_r, u8 clear_g, u8 clear_b, GAME* game); extern void fade_rgba8888_draw(Gfx** gfxp, u32 color); extern void fade_black_draw(Gfx** gfx, u32 color); extern Gfx* gfx_gDPFillRectangle1(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry); extern Gfx* gfx_gDPFillRectangleF(Gfx* gfx, u32 ulx, u32 uly, u32 lrx, u32 lry); extern Gfx* gfx_gSPTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh, int tile, int s, int t, int dsdx, int dtdy); extern Gfx* gfx_gSPScisTextureRectangle1(Gfx* gfx, int xl, int yl, int xh, int yh, int tile, int s, int t, int dsdx, int dtdy); extern Gfx RSP_RDP_clear_data[]; extern int fbdemo_mode; #ifdef __cplusplus } #endif #endif