#include "ac_boxManager.h" #include "m_name_table.h" static void BoxManager_Actor_ct(ACTOR* actor, GAME* game); static void BoxManager_Actor_dt(ACTOR* actor, GAME* game); static void BoxManager_Actor_move(ACTOR* actor, GAME* game); static void BoxManager_Actor_draw(ACTOR* actor, GAME* game); ACTOR_PROFILE BoxManager_Profile = { mAc_PROFILE_BOXMANAGER, ACTOR_PART_BG, ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED, ETC_BOXMANAGER, ACTOR_OBJ_BANK_KEEP, sizeof(BOXMANAGER_ACTOR), &BoxManager_Actor_ct, &BoxManager_Actor_dt, &BoxManager_Actor_move, &BoxManager_Actor_draw, NULL }; static void BoxManager_Actor_ct(ACTOR* actor, GAME* game){ } static void BoxManager_Actor_dt(ACTOR* actor, GAME* game){ } static void BoxManager_Actor_move(ACTOR* actor, GAME* game){ } static void BoxManager_Actor_draw(ACTOR* actor, GAME* game){ }