#ifndef BG_ITEM_H_H #define BG_ITEM_H_H #include "types.h" #include "PR/mbi.h" #include "game_h.h" #ifdef __cplusplus extern "C" { #endif typedef struct background_item_shadow_s { u32 vtx_num; u8* vtx_fix_flags; f32 size; Vtx* vtx; Gfx* gfx; } bIT_ShadowData_c; typedef void (*bIT_SHADOW_DRAW_PROC)(GAME*, bIT_ShadowData_c*, int); typedef int (*bIT_FRUIT_SET_PROC)(mActor_name_t item, int ut_x, int ut_z, s16 p0, s16 p1); typedef void (*bIT_ITEM_TREE_FRUIT_DROP_PROC)(mActor_name_t item, int ut_x, int ut_z, xyz_t* pos); typedef struct background_item_clip_s { void* _00; bIT_SHADOW_DRAW_PROC draw_shadow_proc; void* _08[(0x30 - 0x08) / sizeof(void*)]; bIT_FRUIT_SET_PROC fruit_set_proc; void* _34; bIT_ITEM_TREE_FRUIT_DROP_PROC item_tree_fruit_drop_proc; void* _3C[(0x54 - 0x3C) / sizeof(void*)]; } bIT_Clip_c; #ifdef __cplusplus } #endif #endif