#ifndef AUDIO_H #define AUDIO_H #include "types.h" #ifdef __cplusplus extern "C" { #endif extern void sAdo_GameFrame(); extern void sAdo_SoftReset(); /* Not sure about the last param name */ extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode); #ifdef __cplusplus } #endif #endif