#ifndef AC_TRAIN1_H #define AC_TRAIN1_H #include "types.h" #include "m_actor.h" #include "c_keyframe.h" #include "m_lib.h" #ifdef __cplusplus extern "C" { #endif typedef struct train1_s{ ACTOR actor_class; int anim_state; cKF_SkeletonInfo_R_c keyframe; int timer; s_xyz work[15]; s_xyz morph[15]; u8 pad4[0x2b4 - 0x2A0]; int tr_action; int player_pass_exists; int player_pass_leaving; //Not sure about this one int unk2c0; ACTOR* tr_actor_p; f32 tr_speed; f32 tr0_pos; u8 pad2[0x2D8-0x2CC]; }TRAIN1_ACTOR; extern ACTOR_PROFILE Train1_Profile; #ifdef __cplusplus } #endif #endif